@beio wrote:
This is cocos2d-x 3.9 Sprite FlipX source
for (ssize_t i = 0; i < _polyInfo.triangles.vertCount; i++) {
auto& v = _polyInfo.triangles.verts[i].vertices;
v.x = .width -v.x;
}
if (_textureAtlas) {
setDirty(true);
}
Platform window test is but only Polygon is not Flip. so change is flipX source.
this->setScaleX(flippedX ? -abs(scaleX) : abs(_scaleX));
who is good idea?
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