@Dobby90 wrote:
i have a plist file with level data in it for for game objects i am able to read in the file as a value my problem is i cant seem to be able to figure out how to read the different keys to get the value i want for the different objects.
this is my plist file. as you can see i have a key for "Blocks" and its values and "Enemies" and their values
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <array> <dict> <key>blocks</key> <array> <dict> <key>x</key> <real>100</real> <key>y</key> <real>600</real> </dict> <dict> <key>x</key> <real>300</real> <key>y</key> <real>20</real> </dict> <dict> <key>x</key> <real>0</real> <key>y</key> <real>1</real> </dict> </array> <key>enemies</key> <array> <dict> <key>lane</key> <real>0</real> <key>speed</key> <real>4</real> </dict> <dict> <key>lane</key> <real>1</real> <key>speed</key> <real>1</real> </dict> <dict> <key>lane</key> <real>2</real> <key>speed</key> <real>9</real> </dict> <dict> <key>lane</key> <real>0</real> <key>speed</key> <real>2</real> </dict> </array> </dict> </array> </plist>
and to read this in i am using
std::string levelsFile = FileUtils::getInstance()->fullPathForFilename("../../Resources/levels.plist"); ValueVector m_levels = FileUtils::getInstance()->getValueVectorFromFile(levelsFile); for (auto levelData : m_levels){ auto data = levelData.asValueMap(); log("The description of the string value : %s", levelData.getDescription().c_str()); block.at(i)->create(Vec2( ladderdata["x"].asInt(), ladderdata["y"].asInt() ), this); }
Thanks in advance to any one that helps
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