@aleksmutlu wrote:
Hi!
I have a problem with playing sound effects on android. In my game player taps rapidly on the screen and after each tap I would like to play an effect. (I am using Cocos2d-x v3.10)What I do is; On load
this.audioEngine = cc.AudioEngine.getInstance(); this.audioEngine.preloadEffect(res.moveSound);
And I play the effect by using this line;
that.audioEngine.playEffect(res.moveSound, false);
This actually works great on iOS, but on Android there is a bit delay..
My file format is wav, and its duration is less than a second. I know that OGG is a better format for android, but that delay happens again with an ogg file.
I am also playing a background music during the game, but I don't think that should affect anything.
Am I doing something wrong?
Thanks!
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