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Enabling two sided material for 3D mesh files in Cocos2D-X

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@Octane_Test wrote:

I am developing a 3D game with Cocos2D-X. I have converted .fbx mesh file into .c3b
and .c3t file format using fbx-conv tool. I have imported these files into 3D
scene and they are displayed properly along with the materials. I want these
mesh files to be two sided. I did research but could not find helpful resources.
Also, there is no Material Editor (present in UE4 and Unity3D) available in
Cocos2D-X through which I can enable two sided property. How should I implement
two sided mesh files in Cocos2D-X?

I’d appreciate any suggestions on this issue. Thank you in advance.

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