Hi.
I`m new to Cocos Creator and the primary reason I decided to give it a try is because the documentation saying native builds are built using the C++ Cocos2D-x game framework and in the docs of Cocos2D they mention v4 is now using Metal in iOS and macOS native builds.
However, the Creator docs doesn’t mention explicitly that Creator would use Metal or any other graphics API for that matter in native builds only that it is uses Cocos2D-x which makes me wondering if after all, native builds are not really native but only embed HTML5 and uses WebGL to render the game?
In case it is WebGL, is native graphics API support planned to come in the future? I did read in the docs of Cocos2D, it does support JavaScript and Lua scripting, so I would guess in theory it should be possible to port our TS/JS Creator project to native C++ maybe? Or it is already the case and essentially we are scripting the native C++ engine in case of native builds which are using native graphics API`s like Vulkan and Metal?
Thank you.
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