@eydamson wrote:
Hi.. i am making a isometric map and i need to know what is the difference between vertexZ and local z of a node/sprite for there will be object running around my map and they will overlap some tiles.. i am able to make it work by using the objects x and y coord. But still, im am curious to other approach which is depth testing... i modify the vertexZ of my tile and it somehow make the tile zoom in or it look likes the tile is closer to the camera. What is the behavior of vertexZ? and how do vertexZ and local z affect each other?
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