@LuisOscar wrote:
I have implemented AdMob, but i have an issue when trying to show ads that properly fit in the size i want for different iPhone resolutions.
My ad is defined like this on the json config file:
"start": {
"type": "banner",
"id": "ADKEY",
"alignment": "bottom",
"width": 320,
"height": 50
},and on iPhone 5 it looks perfect, it fits the whole lower part of the screen.
The problem is that on iPhone 6s Plus it only fits part of it.
I would think that cocos being kind of resolution independent would handle this somehow but it doesn't.
Does anyone knows how to solve this issue? Am i forced to have different ad types and show each based on the screen resolution size?
Note: My Cocos2dx design resolution is set to:
ResolutionPolicy rp = ResolutionPolicy::SHOW_ALL; glview->setDesignResolutionSize(640, 1136, rp);
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