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Sprite/Image Resolution Crash Windows 10

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@lgmugato wrote:

Hello I'm trying to get started with Cocos2d-x. When I run the game I get a crash. It works if I lower my background image resolution lower than the set resolution. I don't understand why it crashes when my image resolution is the same as the resolution I set. If someone could point me in the right direction. It would be much appreciated. I've been stuck on something that should be simple for awhile.

AppDelegate.cpp

	CCEGLView::sharedOpenGLView()->setFrameSize(1360, 768);
	CCEGLView::sharedOpenGLView()->setViewPortInPoints(0.0f, 0.0f, 1360, 768);
	CCEGLView::sharedOpenGLView()->setDesignResolutionSize(1360, 768, ResolutionPolicy::kResolutionExactFit);

SplashScene.cpp

	CCSprite *backgroundSprite = CCSprite::create("SplashScreenWIN32.png");
	backgroundSprite->setPosition(CCPoint(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));

	this->addChild(backgroundSprite);

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