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cocos2dx crash on android during release of unknown objects, working fine on IOS

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@shubham253 wrote:

I am using cocos2dx-3.3 with ndk-r10d on eclipse and my testing device is samsung galaxy S3.
There is a object of Class derived from CClayer added to the CCScene object. The game is crashing when a new layer is added and old layer is removing from the scene. The layer has TMXLayer object as child on which other Node objects are added like TTFLabel, Node etc.

The error in eclipse logs is as below:

11-20 14:25:56.964: A/libc(23300): @@@ ABORTING: invalid address or address of corrupt block 0x6fa7dce8 passed to dlfree

11-20 14:25:56.964: A/libc(23300): Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 23319 (Thread-5050)

The probable error is when some node is clearing its children vector and the vector is releasing its elements.

The ndk crash dump shows this:

********** Crash dump: **********
Build fingerprint: 'samsung/m0xx/m0:4.3/JSS15J/I9300XXUGND3:user/release-keys'
pid: 6306, tid: 6344, name: Thread-553  >>> com.playbuff.BOWFinal <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad
Stack frame #00  pc 0001e824  /system/lib/libc.so
Stack frame #01  pc 0001c76c  /system/lib/libc.so (abort+4)
Stack frame #02  pc 000122ed  /system/lib/libc.so
Stack frame #03  pc 00010f9d  /system/lib/libc.so (dlfree+1184)
Stack frame #04  pc 0000dabf  /system/lib/libc.so (free+10)
Stack frame #05  pc 00782c4b  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (operator delete(void*)+8): Routine operator delete(void*) at /tmp/ndk-user/tmp/build-libc++/ndk/sources/cxx-stl/llvm-libc++/../llvm-libc++abi/libcxxabi/src/cxa_new_delete.cpp:144
Stack frame #06  pc 00456e47  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Sprite::~Sprite()+10): Routine cocos2d::Sprite::~Sprite() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSprite.cpp:296 (discriminator 2)
Stack frame #07  pc 00478997  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1)
Stack frame #08  pc 00316cbd  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Vector<cocos2d::Node*>::clear()+14): Routine cocos2d::Vector<cocos2d::Node*>::clear() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:396 (discriminator 1)
Stack frame #09  pc 0044abfd  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Node::~Node()+244): Routine _ZN7cocos2d6VectorIPNS_4NodeEED4Ev at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:88
Stack frame #10  pc 004585c5  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::SpriteBatchNode::~SpriteBatchNode()+84): Routine cocos2d::SpriteBatchNode::~SpriteBatchNode() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSpriteBatchNode.cpp:119 (discriminator 3)
Stack frame #11  pc 004585e9  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::SpriteBatchNode::~SpriteBatchNode()+4): Routine cocos2d::SpriteBatchNode::~SpriteBatchNode() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSpriteBatchNode.cpp:122
Stack frame #12  pc 00478997  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1)
Stack frame #13  pc 00316cbd  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Vector<cocos2d::Node*>::clear()+14): Routine cocos2d::Vector<cocos2d::Node*>::clear() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:396 (discriminator 1)
Stack frame #14  pc 0044abfd  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Node::~Node()+244): Routine _ZN7cocos2d6VectorIPNS_4NodeEED4Ev at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:88
Stack frame #15  pc 00456e17  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Sprite::~Sprite()+170): Routine cocos2d::Sprite::~Sprite() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSprite.cpp:286 (discriminator 7)
Stack frame #16  pc 00456e41  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Sprite::~Sprite()+4): Routine cocos2d::Sprite::~Sprite() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSprite.cpp:296
Stack frame #17  pc 00478997  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1)
Stack frame #18  pc 00316cbd  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Vector<cocos2d::Node*>::clear()+14): Routine cocos2d::Vector<cocos2d::Node*>::clear() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:396 (discriminator 1)
Stack frame #19  pc 0044abfd  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Node::~Node()+244): Routine _ZN7cocos2d6VectorIPNS_4NodeEED4Ev at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:88
Stack frame #20  pc 0045c197  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::TMXTiledMap::~TMXTiledMap()+130): Routine cocos2d::TMXTiledMap::~TMXTiledMap() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCTMXTiledMap.cpp:97 (discriminator 3)
Stack frame #21  pc 00390303  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (TileMap::~TileMap()+26): Routine TileMap::~TileMap() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../Classes/model/TileMap.cpp:25 (discriminator 1)
Stack frame #22  pc 00390315  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (TileMap::~TileMap()+4): Routine TileMap::~TileMap() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../Classes/model/TileMap.cpp:30
Stack frame #23  pc 00478997  /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1)

The problem is this crash is not happening on IOS devices and I couldn't find the Node object which is causing this crash. Please tell me a method to find the defective Node. Thanks.
PS: I've tried with the ndk-r9d also.

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