@shubham253 wrote:
I am using
cocos2dx-3.3
withndk-r10d
oneclipse
and my testing device is samsung galaxy S3.
There is a object of Class derived fromCClayer
added to theCCScene
object. The game is crashing when a new layer is added and old layer is removing from the scene. The layer hasTMXLayer
object as child on which otherNode
objects are added likeTTFLabel
,Node
etc.The error in eclipse logs is as below:
11-20 14:25:56.964: A/libc(23300): @@@ ABORTING: invalid address or address of corrupt block 0x6fa7dce8 passed to dlfree 11-20 14:25:56.964: A/libc(23300): Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 23319 (Thread-5050)
The probable error is when some node is clearing its children vector and the vector is releasing its elements.
The ndk crash dump shows this:
********** Crash dump: ********** Build fingerprint: 'samsung/m0xx/m0:4.3/JSS15J/I9300XXUGND3:user/release-keys' pid: 6306, tid: 6344, name: Thread-553 >>> com.playbuff.BOWFinal <<< signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad Stack frame #00 pc 0001e824 /system/lib/libc.so Stack frame #01 pc 0001c76c /system/lib/libc.so (abort+4) Stack frame #02 pc 000122ed /system/lib/libc.so Stack frame #03 pc 00010f9d /system/lib/libc.so (dlfree+1184) Stack frame #04 pc 0000dabf /system/lib/libc.so (free+10) Stack frame #05 pc 00782c4b /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (operator delete(void*)+8): Routine operator delete(void*) at /tmp/ndk-user/tmp/build-libc++/ndk/sources/cxx-stl/llvm-libc++/../llvm-libc++abi/libcxxabi/src/cxa_new_delete.cpp:144 Stack frame #06 pc 00456e47 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Sprite::~Sprite()+10): Routine cocos2d::Sprite::~Sprite() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSprite.cpp:296 (discriminator 2) Stack frame #07 pc 00478997 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1) Stack frame #08 pc 00316cbd /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Vector<cocos2d::Node*>::clear()+14): Routine cocos2d::Vector<cocos2d::Node*>::clear() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:396 (discriminator 1) Stack frame #09 pc 0044abfd /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Node::~Node()+244): Routine _ZN7cocos2d6VectorIPNS_4NodeEED4Ev at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:88 Stack frame #10 pc 004585c5 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::SpriteBatchNode::~SpriteBatchNode()+84): Routine cocos2d::SpriteBatchNode::~SpriteBatchNode() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSpriteBatchNode.cpp:119 (discriminator 3) Stack frame #11 pc 004585e9 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::SpriteBatchNode::~SpriteBatchNode()+4): Routine cocos2d::SpriteBatchNode::~SpriteBatchNode() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSpriteBatchNode.cpp:122 Stack frame #12 pc 00478997 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1) Stack frame #13 pc 00316cbd /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Vector<cocos2d::Node*>::clear()+14): Routine cocos2d::Vector<cocos2d::Node*>::clear() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:396 (discriminator 1) Stack frame #14 pc 0044abfd /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Node::~Node()+244): Routine _ZN7cocos2d6VectorIPNS_4NodeEED4Ev at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:88 Stack frame #15 pc 00456e17 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Sprite::~Sprite()+170): Routine cocos2d::Sprite::~Sprite() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSprite.cpp:286 (discriminator 7) Stack frame #16 pc 00456e41 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Sprite::~Sprite()+4): Routine cocos2d::Sprite::~Sprite() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCSprite.cpp:296 Stack frame #17 pc 00478997 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1) Stack frame #18 pc 00316cbd /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Vector<cocos2d::Node*>::clear()+14): Routine cocos2d::Vector<cocos2d::Node*>::clear() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:396 (discriminator 1) Stack frame #19 pc 0044abfd /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Node::~Node()+244): Routine _ZN7cocos2d6VectorIPNS_4NodeEED4Ev at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCVector.h:88 Stack frame #20 pc 0045c197 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::TMXTiledMap::~TMXTiledMap()+130): Routine cocos2d::TMXTiledMap::~TMXTiledMap() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./2d/CCTMXTiledMap.cpp:97 (discriminator 3) Stack frame #21 pc 00390303 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (TileMap::~TileMap()+26): Routine TileMap::~TileMap() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../Classes/model/TileMap.cpp:25 (discriminator 1) Stack frame #22 pc 00390315 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (TileMap::~TileMap()+4): Routine TileMap::~TileMap() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../Classes/model/TileMap.cpp:30 Stack frame #23 pc 00478997 /data/app-lib/com.playbuff.BOWFinal-1/libcocos2dcpp.so (cocos2d::Ref::release()+30): Routine cocos2d::Ref::release() at /Users/PB037/Desktop/DKT/BOW-3.3-May11/BOWFinal/proj.android/jni/../../cocos2d/cocos/./base/CCRef.cpp:146 (discriminator 1)
The problem is this crash is not happening on
IOS
devices and I couldn't find theNode
object which is causing this crash. Please tell me a method to find the defectiveNode
. Thanks.
PS: I've tried with thendk-r9d
also.
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