@crazyDogg08 wrote:
When I try to use custom Shaders (I tried cpp-test example "ShaderNode") on Android Platform, I get following Runtime Error:
********** Crash dump: **********
Build fingerprint: 'samsung/m0xx/m0:4.3/JSS15J/I9300XXUGNG3:user/release-keys'
pid: 7282, tid: 7329, name: Thread-40719 >>> com.Company.Project <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000004
Stack frame #00 pc 005615f8 /data/app-lib/com.Company.Project-2/libcocos2dcpp.so (cocos2d::Ref::Ref()+43): Routine cocos2d::Ref::retain() at /Users/Company/Desktop/Project3.9/Project/proj.android/../cocos2d/cocos/./base/CCRef.cpp:85
Stack frame #01 pc 0056fdf5 /data/app-lib/com.Company.Project-2/libcocos2dcpp.so (cocos2d::GLProgramState::init(cocos2d::GLProgram*)+14): Routine cocos2d::GLProgramState::init(cocos2d::GLProgram*) at /Users/Company/Desktop/Project3.9/Project/proj.android/../cocos2d/cocos/./renderer/CCGLProgramState.cpp:426Details are:
0056fdf5
cocos2d::GLProgramState::init(cocos2d::GLProgram*)
/Users/Company/Desktop/Project3.9/Project/proj.android/../cocos2d/cocos/./renderer/CCGLProgramState.cpp:426-
005615f8
cocos2d::Ref::retain()
/Users/Company/Desktop/Project3.9/Project/proj.android/../cocos2d/cocos/./base/CCRef.cpp:85Would be nice, if someone could help me.
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