@Apollo18 wrote:
The documentation for Polygon Sprites states "Less triangles means more pixels saved and therefore less to draw!", but their example clearly shows a sprite with many more triangles (2 vs ~19). It avoids delving into the details, but in this particular example, an excess of 17 triangles which saves drawing ~6000 pixels is a performance saver, correct? In what cases would a polygon sprite be less efficient? Is this just for sprites with lots of outer transparent pixels?
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