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Cocos JavaScript is crashing when trying to run the script again from an iphone app

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@danibachar89 wrote:

Hey guys, i have a question about running cocos scene on iphone.
I'm building an iPhone app, and i want to run my cocos "game" within the app.
What i want is to be able to activate the game, and return to the app, and again (activate the game and return to the app), what do i need to do so the scriptingCore won't crash, and that i'll be able to run the JavaScript again? do i need to "kill" the scriptingCoreEngine and construct it again?
I couldn't find any documentation about the exact process....can someone point me to a good documentation about running cocos game on iphone without leaving the app?

thanks

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