@Nightmare_82 wrote:
I was wondering if it is possible to create custom resources that can be created in the Resource Browser ?
For example I want to create a list of items for an RPG and I think the best way would be to create a subclass of cc.Asset and manage these items in the Resource Browser.
My current approach is to use prefabs but that means all items need a NodeComponent and I can only edit them in the Scene View.
Is it possible to use the Asset system with custom assets ?
Posts: 1
Participants: 1