@Victor_K wrote:
Hi! I'm developing a web game with cocos2d-js and here's my problem: I load all graphical resources on start (enumerate them in resource.js) and then use them in several scenes. When running in local mode (cocos run -p web) everything is fine. However on the remote server after switching to second scene I see a lot of "load image failed" errors and no sprite are loaded. The first scene is OK though.
I'm probably doing something wrong with the resources, but due to my limited experience with JS I can't figure out what exactly. Any help with the issue is much appreciated.
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