@KentuckyFriedKermit wrote:
Hi all,
I was wondering if you could help me figure out how to implement a magnifying glass effect?
Basically, I want be able to zoom in on certain parts of the scene though a magnifying glass, but I want everything outside of the magnifying glass to appear at normal size.
This example shows the effect I'm trying to get https://github.com/RocMax/MagnifyingGlassEffect, but that example only works with single sprites. I want to be able to zoom in on a scene that has multiple moving sprites.
In SMFL I used to create a second view to acheive this kind of result, but I don't know where to start with Cocos2D-X!
Any help would be greatly appreciated
Thanks!
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