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Cocos Creator 1.1.0 Beta on cocos.com

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@luke2125 wrote:

Hi,

I went over to the below link:

And I see that there's already a Cocos Creator 1.1.0 Beta testing, which is nice.....Even though I don't know Chinese, I managed to use Google Translate, and came up with the below:

NOTE beta version should be used with caution, please note that a backup of your project. These are the green version, and other versions can coexist.
1.1.0-beta.5

[Engine] increase can be customized JavaScript and C ++ engine path option in the Preferences settings panel, user-friendly customization engine
[ScrollView] repair content has ResizeMode when the Container Layout, scrollToXXX series API in the current frame is invalid.
[Label] repair system fonts in web below to obtain the font size after setting the string is incorrect
Issue [Label] Label repair may be used in TTF browser repeated loading
[MotionStreak] now tailing generated in the anchor position, repair Android platform setDirtyFlag given problem, increase the color attributes tailing
[Engine] repair setSiblingIndex change the rendering order will lead to touch sequence error problem
[Engine] Engine is now an important global variables can not be overloaded
[Animation] fixes can not drag spriteFrame frame of the animation to add a keyframe track issues
[JSB] repair eventListener Lane onTouchBegan return true if you do not lead to a crash simulator
[JSB] hot update fixes needed AssetsManager Interface

1.1.0-beta.4

[Engine] modified cc.loader.loadRes interface, url is no longer include the file name extension; type parameter is added, according to the type of resource can be loaded; add cc.loader.loadResAll interface for loading a folder or all all the resources of a particular type.
[Engine] Add cc.director.preloadScene interface for pre-loaded scene, the original interface is deprecated cc.director.runScene
[Engine] repair cc.tintTo parameter difference in web engine and the JSB
[Engine] unschedule same repair twice a callback schedule terminates all questions
[Engine] Fixed a onLoad method call built-in component built-in components may encounter problems not yet completed the initialization, all engines now built-in module will be completed before the user component initialization
[Engine] fixes the problem when you call addComponent in onLoad, the assembly can not be executed immediately onLoad function
[Engine] repair onLoad when switching scenes error problem
[Audio] AudioSource after switching the scene will not stop playing
[Layout] Reconstruction layout calculation method, a substantial increase in rendering performance scene
[Widget] reconfigurable logic layout, a substantial increase in rendering performance scene
[Label] no trigger event when a problem repair content size change
[ScrollView] fixes may not scroll at JSB normal environment Label content issues
[Editor] when exporting the scene and resources, and remove the default values   are the same redundant data, reducing the enclaves
[Editor] fixes the editor can not access the log and save the issue
[Editor] in the preferences increases whether to automatically refresh when you save the scene and compile scripts to run the preview option
[Editor] Fixed renaming the Atlas file may cause permanent loss of resources cited problems
[Editor] fixes the problem after publishing to build web platform bitmap font resources can not be found
[Editor] when repairing Tmx resources import, windows platform reference path error for the original resource

New Features Summary

New main contents include:

Increase the number of customizable content preference pane
Collider component collision callback
Dynamic loading resource interface adjustment loadRes / loadResAll, specifically refer to this post comes with offline documents
Add preloaded scene interfaces cc.director.preloadScene, usage refer to the documentation, the interface will be repealed after the original cc.director.runScene
Cocos Builder / Cocos Studio project import resources
Added a visual control library, easy for beginners to create a preset node, and the user can drag and drop to their prefab custom controls, making it easy to manage and use
Refresh the audio engine
**Replace the c ++ engine, smaller package**
Ongoing optimization of the performance
Fixes a number of problems built-in controls layout and resource loaded

Have any questions, please feedback in this building, before the official release of version 1.1.0, please do not open new version 1.1.0 use of inquiry.

Subsequent beta version will be continuously updated in the attic. thanks for your support.

I noticed this line: Replace the c ++ engine, smaller package

Can someone from the developer team of Cocos Creator, please be so kind in clarifying this.....Is the engine being replaced? I would appreciate any information regarding this...Thanks for your hard work and dedication to this community......God Bless....

Sincerely,

Sunday

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Participants: 3

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