@paull51 wrote:
Hello guys,
I set the frame size in the app delegate but it doesn't change the size of the window in Visual Studio when I run the debug. Only resizing it manually (dragging the corners) does it. It also keeps the new size after I resize it manually on the next launch, but I can't do anyting about it programmatically. So my question is probably more related to VS rather than cocos, how can I debug this properly and get my window size to be the same as the frame size I set programmatically.
Tried various of things code-wise, here it is just in case:
bool AppDelegate::applicationDidFinishLaunching() { auto director = Director::getInstance(); auto mapSize = Sprite::create("map.jpg")->getContentSize(); auto glview = director->getOpenGLView(); if (!glview) { auto glview = GLViewImpl::create("pacmanas"); glview->setFrameSize(mapSize.width, mapSize.height); director->setOpenGLView(glview); } //director->getOpenGLView()->setFrameSize(mapSize.width, mapSize.height); //glview->setFrameSize(1280, 1024); //glview->setDesignResolutionSize(mapSize.width, mapSize.height, ResolutionPolicy::EXACT_FIT); auto scene = GameScene::createScene(); director->runWithScene(scene); return true; }
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