@sincntx wrote:
When I developed cocos games, I faced similar problems.
Typically, there is always cocos action.
To create cocos actions is complicated,
because a cocos action includes another actions of variety types.
For example,
var move1 = new cc.MoveTo(1, cc.p(-400, -240));
var rotate1 = new cc.RotateTo(1, 180, 180);
var move2 = new cc.MoveTo(1, cc.p(0, 0));
var spawn1 = new cc.Spawan(rotate1, move2);var move3 = new cc.MoveTo(1, cc.p(-400, -240));
var ease1 = new cc.EaseBackIn(move3));var sequence1 = new cc.Sequence(move1, spawn1, ease1);
So could you imagaine how to show this action?
Until now, we used to build whole project to check to play actions.
What a waste of time!
Now you can use cctools.
cctools is web-based WYSIWYG tools to create cocos actions.
You can build a cocos action so easily!
Please visit the web site now!
And if you have any questions, requests or suggestions,
please visit the my github repository.
Website : http://cctools.tk/
Github : https://github.com/sincntx/cctools
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