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[cctools] I introduce a useful tool to create cocos actions

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@sincntx wrote:

When I developed cocos games, I faced similar problems.

Typically, there is always cocos action.

To create cocos actions is complicated,

because a cocos action includes another actions of variety types.

For example,


var move1 = new cc.MoveTo(1, cc.p(-400, -240));

var rotate1 = new cc.RotateTo(1, 180, 180);
var move2 = new cc.MoveTo(1, cc.p(0, 0));
var spawn1 = new cc.Spawan(rotate1, move2);

var move3 = new cc.MoveTo(1, cc.p(-400, -240));
var ease1 = new cc.EaseBackIn(move3));

var sequence1 = new cc.Sequence(move1, spawn1, ease1);


So could you imagaine how to show this action?

Until now, we used to build whole project to check to play actions.

What a waste of time!

Now you can use cctools.

cctools is web-based WYSIWYG tools to create cocos actions.

You can build a cocos action so easily!

Please visit the web site now!

And if you have any questions, requests or suggestions,

please visit the my github repository.

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