@alxlozano wrote:
Hi, looking to get feedback from the community on best practice to allocate a new sprite in the following scenario. We have a pre-fab that models a block and inside is to have an sprite that is to be loaded through code as per game rules.
I noticed in some samples that the scripts declare a dynamic array of sprite-frames and from there logic picks the sprite frame for the sprite. Does this type of declaration impact memory usage, for instance assume you have 100-200 entries available for the sprite
or
in a case like this is it better to declare a string variable to capture the name of the image and load dynamically in code. I tried this approach and get consistently image not found.
Feedback is appreciated
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