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Lots of problems on Win32 build

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@dogwalker wrote:

I'm trying to get my game to run when downloaded from Steam. Please correct me if I'm wrong, but I think I have to build the game as 32-bit, because I read a few posts that indicate we can't build 64-bit projects with cocos2d-x.

If I tell Steam to install the 2015 VC++ redistributables with the game, it does, but they don't work, and the game won't start.

So, I've tried adding dlls to my product and creating Steam builds, and now it runs, but I now have a major issue. When I click the "exit" button to quit the game, the screen goes black and I have to hard turn the computer off.

Does anyone know (a) whether it's possible to build a 64-bit project with cocos (I've tried, but haven't had any luck), and (b) exactly what dlls I need to include with the game to get it to run but not freeze when exiting?

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