@flaxe wrote:
How to setup cmake to build cocos2d-x test application from command line, not from XCode?
cocos new cocos-test -p test -l cpp -d ~/Projects cd ~/Projects/cocos-test cmake . make
Returns errors with Apple Foundation classes:
In file included from /Users/Home/Projects/cocos-test/cocos2d/cocos/ui/UIEditBox/UIEditBoxImpl-mac.mm:26: /Users/Home/Projects/cocos-test/cocos2d/cocos/ui/UIEditBox/UIEditBoxImpl-mac.h:90:5: error: unknown type name 'NSPoint'; did you mean 'Point'? NSPoint convertDesignCoordToScreenCoord(const Vec2& designCoord, ... ^~~~~~~ Point In file included from /Users/Home/Projects/cocos-test/cocos2d/cocos/ui/UIEditBox/UIEditBoxImpl-mac.mm:26: /Users/Home/Projects/cocos-test/cocos2d/cocos/ui/UIEditBox/UIEditBoxImpl-mac.h:92:5: error: unknown type name 'NSFont' NSFont* constructFont(const char* fontName, int fontSize); ^
This problem exists in the last version 3.9, but not reproduced on 3.7.
Can this be fixed? Because it is very frustrating for newbies like me)
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