@VineetAvasthi wrote:
I know the default camera is perceptive camera. I want to implement parallax on Z-axis. Imagine this -
I want to implement thisscene - A guy walking towards me and sprites spawning randomly. And road seeming going backward. Simple gameplay ( Kind of 2-d Temple run ) ?
I want a perspective view. I used camera. But when I add camer, Two views are created.
When I try to mask default camera. It compiles but crashes. Suggestions needed fast !
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