@energyy wrote:
Hello,
We recently launched game based on 3.11.1 an got lot of crashes on Android 5.0 -> game immediately crashed and pointed to cocos2d-x core functions.
What is strange that this build was compiled on machine where was configured cocos2d-x 3.12. After we compiled same build on other machine where was configured cocos2d-x 3.11.1 - game worked without crash.
How it possible that configured on machine Cocos2d-x version impacting compile result? As I understood there is just command line commands inside tools folder and it should not impact game functionality.
Maybe you know about this something - is there any relation to configured cocos2d-x version and compiled project cocos2d-x version - haven't heard about this before?
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