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Is this normal? too high gl verts?

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@lolflex wrote:

I've been making menu for my game.


I was testing transition part. then this happened.

please look at gl verts, at left bottom corner. 1434?
All I made are four BMFont, three sprites, and two pages of pageView.
I will have to add more texts and images, and I am pretty sure It will get higher gl verts than now.
My debug prompt also telling me,

cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [29] to [40].
cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [40] to [54].
cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [54] to [73].
cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [73] to [98].
cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [98] to [132].
cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [132] to [177].

Is this normal? Do I have to seek ways to reduce it?

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