@lolflex wrote:
I've been making menu for my game.
I was testing transition part. then this happened.
please look at gl verts, at left bottom corner. 1434?
All I made are four BMFont, three sprites, and two pages of pageView.
I will have to add more texts and images, and I am pretty sure It will get higher gl verts than now.
My debug prompt also telling me,
cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [29] to [40]. cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [40] to [54]. cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [54] to [73]. cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [73] to [98]. cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [98] to [132]. cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [132] to [177].
Is this normal? Do I have to seek ways to reduce it?
Posts: 1
Participants: 1