@rram wrote:
I just created a new project using Cocos2D-X v3.9. Project created fine and I was able to run the project using the cocos command line. The initial build took a long time and hogged my laptop resources to the ground. I have a 8GB with 256GB Solid State HD and I5 processor but no apps were running and my BG processes are minimal.
After the compilation the win32 app launched. I closed the app and ran the following command again, expecting the compile to be quick since the libs were already compiled.
cocos run -s -p win32
The command line build started compiling the entire codebase again. I had not even added any changes to any files yet. After painstakingly waiting for entire project to compile, I tried two more times and the entire project compiled again.
Could someone please take a look and advise how to make the codebase to only compile the entire codebase if I have made changes to the libs, thus requiring the entire project to compile. IT is currently frustrating to wait that long for a build.
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