@Lem wrote:
Hi!
My game loads a node at a certain point and I use this code:
image = (ImageNode*)CSLoader::createNode(outlineName); image->setPosition(0, 0); image->retain(); this->addChild(image);
The first time it loads it freezes for like 1sec, every next time (even if we load a different node with totally different sprites) there is no freeze and it works as it should.
Why is it so? Do I need to initialise the CSLoader somewhere to avoid this first 1sec delay?
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