@Tymonr wrote:
in ccConfig.h with
#define CC_USE_3D_PHYSICS 0
compiled win32 project work, but without picture and random glcalls values.
How can i turn-off bullet and ect. correctly?
Posts: 1
Participants: 1
@Tymonr wrote:
in ccConfig.h with
#define CC_USE_3D_PHYSICS 0
compiled win32 project work, but without picture and random glcalls values.
How can i turn-off bullet and ect. correctly?
Posts: 1
Participants: 1