@khofez wrote:
Hello, i'm having some problems with box2d + cocos2dx
It's nothing specific, its basically everything.
For example, I'm having trouble to set the body's size with the sprite size. The sprite is very big and the body is very small. And im not making the sprite's size more bigger, it has the default scale. Even setting the body to like 30 width and 30 height....
Another problem is with the step time, I've tested A LOT of techniques of MANY topics of many forums, but i haven't find anything , but the body is pushing down very slow, and when I apply any force to it, it takes a lot of time to change the velocity.So, my question is, there is any SIMPLE way to use box2d in cocos2dx?? Please give me just a simple example.....
BTW: I've tried to test the testbed in cpp-tests, but the box2d is with some error that I couldn't fix.
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