@Mayzie wrote:
So, I want to execute some logic when an action has finished running. At the moment, I have created a new class inheriting from the
JumpBy
(my action) class and overriding thestop()
method. However, thatstop()
is not getting called.What's the correct way to go about this?
(
sprite->runAction()
performs the action successfully, but on stop it doesn't execute thestop()
method)
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