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Android performace problem

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@swap wrote:

Hello,
I am using latest cocos 3.9 and have yoga tablet with 5.0 Android. Our game has no problem on iOS but on android devices the performace is quite low.

I checked optimalization of native code and so on and everything seems to be setup ok. Interesting thing is that cocos stats shows FPS and frame time which totally does not correspond with FPS! Delta time (for FPS) is much larger than frame time.
For example I have frame time stable max 10-12 ms! But Delta time is very unstable from 16 - 50 ms (average 30ms)!!!

Do you have some suggestion what can do so performace problem out of main loop? There is something out of main loop which consumes minimal 20 ms frowning

I've also tried to disable FPS control -> no change.

Thanks.

Jiri

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