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Sprite goes haywire when created with initWithFile though works just fine with initWithSpriteFrameName

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@EvilDeveloper wrote:

Hi,
I create a Sprite with initWithSpriteFrameName ,then it's physics works as it should, but if I create the same with initWithFile then sprite seems to go downwards with increased impulse.
Now I tried to log difference between the two. Mass is same, applied impulse was same and even velocity was same. Any one else found this bug?

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