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[Solved] SDKBOX IAP v2.2.1.6 iOS

@Zinitter wrote: Hi, I only using SDKBOX IAP with Cocos2d-JS v3.8.1. Crash happen in PluginIAPJSHelper.cpp void callback(float dt) { if (!s_cx) { return; } JSContext* cx = s_cx; const char* func_name...

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When to use convert to nodespace or convert to worldspace

@game_zone wrote: hey i am confused about converttonodespace and converttoworldspace please tell me Posts: 1 Participants: 1 Read full topic

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Gen-libs error C4996

@anhtuan89 wrote: Hi guys, i have just get source code from gihub, and try to build with win32 with command : cocos gen-libs -p win32. and i got error...

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The project "libbox2d" cannot be started directly

@kasweshi wrote: Am using windows 10 and I have just created a new project ive tried compiling it on android and the hello world scene is okay. When compiling for windows 10 universal I get the error...

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Admob integration fail in cocos2d-js v3.6.1 (sdkbox-admob_v2.2.1.6)

@DKBHOI wrote: @pabitrapadhy Error :- F:\cocos2dx_project\admobtest\frameworks\js-bindings\cocos2d-x\cocos\platform\android\java\src\org\cocos2dx\lib\Cocos2dxActivity.javaError:(48, 25) java: package...

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HowTo: Add a banner to the bottom of index.html?

@ValeryKV wrote: Hi, I have a game and I run it in my browser. When I change the browser size, the game is automatically resized, because of "cc.view.resizeWithBrowserSize(true);". That is OK. Now I...

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Cocos2d-x 3.11 Android Webview Issue

@GuangRi wrote: Hello,Hope you are doing well. I am working with webview integration on Cocos2d-x 3.11.I am trying to load html in Resource on UIWebview.On iPhone, Webview is working well. but on...

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Android Studio 2.2

@energyy wrote: Google 2016 IO announced - It will support CMAKE, NDK Build with debug , sounds interesting! Posts: 11 Participants: 6 Read full topic

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Press Key and Play Animation

@luke2125 wrote: Hi, I'm working with Cocos Creator, and trying to set up when player presses key, it will play an animation I've set up and saved, please see below: testrunleftanimation:...

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What is the default file IO path for Cocos2d-X in Windows

@komyg wrote: Hi, I am developing a game using Cocos2d-X 3.10 for Android and iOS and I am currently using Visual Studio to write the code and test it, before deploying on an actual device. The...

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Run/install/debug Android applications over Wi-Fi?

@eydamson wrote: Hi want to debug and play my apps in my android device.. but my device is connected via wifi only. how can i make it that when i build and play in cocos creator it will automatically...

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How do I receive the Callback of Javascript from WebView in cocos2d-x?

@you02 wrote: Not returned callback also press the button on the webview.Because I don't know, please tell me the simple example ? test.html <!DOCTYPE html> <html lang="ja"> <head>...

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Integrating SDKBox Library With Cocos Creator Project?

@jd75 wrote: Hello, I would like to integrate an SDKBox library with Cocos Creator. I've tried following the instructions from this thread...

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CCEditbox return Cocosdx 2.2.6

@marah wrote: I'm using CCEditbox with return type kKeyboardReturnTypeDone is there any way to disable outside keyboard return type? or know when the user clicked Done button Thank you. Posts: 1...

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getChildren"">How to use "this->getChildren"

@Dhiraj0116 wrote: I am trying to make a bubble shooter game. I have searched all but not getting any help from anywhere If anyone has the source code then please give that to me. Or If you can help...

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In-App Purchase and Facebook Integration for Windows Phone 8.1

@Varun_M wrote: Hi,I am trying to integrate In-App purchase in my game and I could use some help. Could anyone let me know the steps I need to follow to integrate this?I'm using cocos2d-x 3.10 for the...

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How To create a MenuItem with BMFont?

@kaotiklabs wrote: Hi mates, I cannot find how to make BMFonts work as MenuItems...any hint? Help, please. Posts: 1 Participants: 1 Read full topic

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Firebase + Cocos2d-x

@energyy wrote: After google I/O event wanted to try Firebase Analytics and other stuff, but confused after seeing requirement as it requires Google Play Services v9.0+ , right now SDKBOX using 8.2...

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Scene Draw complete on Screen

@padmnabh wrote: HI,Can anybody suggest how do you know if director has complete draw on screen because onEnter() is called way early and you don't see anything on screen during that time. Posts: 1...

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[Bug] Trimmed Sprite Sheets does not work on all devices

@coindrop wrote: I have spend a lot of time with this issue and I can see that it is something that has been discussed earlier but it's a long time ago, so maybe this is a different issue. It seems...

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