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Combining a Cocos-Creator-created project with an existing app

@ryukbk wrote: Hi, is there any standard procedure to combine an existing app (created with C++) with a Cocos Creator project? Is porting the only way possible? Posts: 2 Participants: 2 Read full topic

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Is there a Keyboard Short-cut for activating/deactivating a node?

@coindrop wrote: A shortcut for activating/deactivating nodes is insanely helpful when working in the scene node tree - Does anyone know if it exists? Posts: 1 Participants: 1 Read full topic

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SDKBOX IAP Plugin: onInitialized not called on iOS

@staras wrote: I am using the IAP plugin and the: virtual void onInitialized(bool success) override doesn't seem to be getting called. I have confirmed that I am calling sdkbox::IAP::init() and I...

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SDKBOX IAP Plugin: Non-Renewing Subscriptions not restoring

@staras wrote: Apple is requiring that I use the Non-Renewing Subscription type instead of Consumable because our items are requiring that our players make an advanced purchase for an item or service...

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v3.10 and Long Compile Times

@pococogames wrote: Hi all. I was using cocos2d-x 3.4 before 3.10. But I'm waiting so long when I want to run project on mac with 3.10. I think, this problem has to do with not precompiled projects....

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cocos2d-x jittery sprite movement with Follow and update delta

@hotcoco wrote: I'm attempting to implement a sprite that moves in the direction of pressed keystrokes and has the camera constantly follow it using the Follow::create() action. I also want frame rate...

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RenderTexture Save and Load file doesn't work on Android

@diepduong wrote: Hi, I am using RenderTexture to save and load image, it works well ọn iOS but not on Android. Here is my sample code: // Create render texture and capture image from spriteA...

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Issue with ant when compiling cocos2d project

@cubby208 wrote: Ok, So i am following this tutorial. And I am at the part where you build a project iside of the console, unfortuantely I wasnt greeted with a "sucess" meeage just an error. I ran it...

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How to load json files from remote server?(mobile)

@eydamson wrote: Hi i am trying to load a json file from my server.. so i tried cc.loader.load({id: 'http://example.com/data.json', type: 'json'}, function (err, tex) { });...

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Confused integrating One Signal

@smitpatel88 wrote: Hello, I am trying to add One Signal sdk. Using Cocos2d-x 3.8.1 and latest sdkboxAfter import i got few steps in cmd to complete integration and for below 2 steps i am confused...

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Orientation problem

@Dhiraj0116 wrote: I have made this game using visual studio .My intention was to run this code on portrait mode but when compiling it in portrait mode it just shows the black screen.Then I tried to...

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How to convert a number into indian format

@jdboss wrote: hello,i need to convert numbers into indian format e.g. if 10000 then in indian format as 10,000 .so i want it to display amount in indian format like above exampleplease help me to do...

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EnableGlow in LabelTTF

@serega911 wrote: Hi, I have a problem with enableGlow in labelTTF. auto labelGlow = cocos2d::Label::createWithTTF( "Long Long String Text With Glow", "Fonts/Arial.ttf", 50, cocos2d::Size( 400, 50 ),...

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How to get suggestions using Android Studio

@Dhiraj0116 wrote: How to get suggestions in Android Studio?Like what all things a director can do or what all methods can be applied to a sprite. I get the suggestion for methods that have already...

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[PERFORMANCE QUESTION] Sprite3D performance

@igormats wrote: Hi guys! I have a question about performance related to the 3D elements such as Sprite3D.I'm notice that Sprite3D performance is very low. I can't create more than ~50 Sprite3D...

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What is resources.props and how to work with it?

@ValeryKV wrote: Hi All, I have created new JS project with v 3.10. I ran iOS and Android versions, but Windows is something hard for me. I compiled and ran it. That is OK. But I cannot understand how...

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SDKBOX review plugin - Is Mac OS X supported?

@nov wrote: Hi, I try to replace iRate library which supports iOS and Mac OSX with SDKBOX review plugin.https://github.com/nicklockwood/iRate But the question is, does SDKBOX review plugin support Mac...

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[SOLVED] After updating to 3.11 cannot set glView frame size for mac

@grueth wrote: Hi, Everything worked fine, since today, when after update the game insta-crashes if i'm setting the window size. Screen Shot 2016-05-26 at 16.16.17.png1622x358 176 KB Screen Shot...

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Android NDK r11c

@lpocay wrote: Is there a problem with NDK r11c? when i run setup.py to create the PATH variables it said that the root PATH to my ndk is wrong... im using v3.11, all the others PATH variables are...

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Getting Duplicate file error when compiling project in Android Studio

@sriby7 wrote: Hello all, I am using Android-Studio to run cocos2d-x project in android.When i change the below things in in build.grandle:android { compileSdkVersion 23 //from 22 buildToolsVersion...

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