Combining a Cocos-Creator-created project with an existing app
@ryukbk wrote: Hi, is there any standard procedure to combine an existing app (created with C++) with a Cocos Creator project? Is porting the only way possible? Posts: 2 Participants: 2 Read full topic
View ArticleIs there a Keyboard Short-cut for activating/deactivating a node?
@coindrop wrote: A shortcut for activating/deactivating nodes is insanely helpful when working in the scene node tree - Does anyone know if it exists? Posts: 1 Participants: 1 Read full topic
View ArticleSDKBOX IAP Plugin: onInitialized not called on iOS
@staras wrote: I am using the IAP plugin and the: virtual void onInitialized(bool success) override doesn't seem to be getting called. I have confirmed that I am calling sdkbox::IAP::init() and I...
View ArticleSDKBOX IAP Plugin: Non-Renewing Subscriptions not restoring
@staras wrote: Apple is requiring that I use the Non-Renewing Subscription type instead of Consumable because our items are requiring that our players make an advanced purchase for an item or service...
View Articlev3.10 and Long Compile Times
@pococogames wrote: Hi all. I was using cocos2d-x 3.4 before 3.10. But I'm waiting so long when I want to run project on mac with 3.10. I think, this problem has to do with not precompiled projects....
View Articlecocos2d-x jittery sprite movement with Follow and update delta
@hotcoco wrote: I'm attempting to implement a sprite that moves in the direction of pressed keystrokes and has the camera constantly follow it using the Follow::create() action. I also want frame rate...
View ArticleRenderTexture Save and Load file doesn't work on Android
@diepduong wrote: Hi, I am using RenderTexture to save and load image, it works well ọn iOS but not on Android. Here is my sample code: // Create render texture and capture image from spriteA...
View ArticleIssue with ant when compiling cocos2d project
@cubby208 wrote: Ok, So i am following this tutorial. And I am at the part where you build a project iside of the console, unfortuantely I wasnt greeted with a "sucess" meeage just an error. I ran it...
View ArticleHow to load json files from remote server?(mobile)
@eydamson wrote: Hi i am trying to load a json file from my server.. so i tried cc.loader.load({id: 'http://example.com/data.json', type: 'json'}, function (err, tex) { });...
View ArticleConfused integrating One Signal
@smitpatel88 wrote: Hello, I am trying to add One Signal sdk. Using Cocos2d-x 3.8.1 and latest sdkboxAfter import i got few steps in cmd to complete integration and for below 2 steps i am confused...
View ArticleOrientation problem
@Dhiraj0116 wrote: I have made this game using visual studio .My intention was to run this code on portrait mode but when compiling it in portrait mode it just shows the black screen.Then I tried to...
View ArticleHow to convert a number into indian format
@jdboss wrote: hello,i need to convert numbers into indian format e.g. if 10000 then in indian format as 10,000 .so i want it to display amount in indian format like above exampleplease help me to do...
View ArticleEnableGlow in LabelTTF
@serega911 wrote: Hi, I have a problem with enableGlow in labelTTF. auto labelGlow = cocos2d::Label::createWithTTF( "Long Long String Text With Glow", "Fonts/Arial.ttf", 50, cocos2d::Size( 400, 50 ),...
View ArticleHow to get suggestions using Android Studio
@Dhiraj0116 wrote: How to get suggestions in Android Studio?Like what all things a director can do or what all methods can be applied to a sprite. I get the suggestion for methods that have already...
View Article[PERFORMANCE QUESTION] Sprite3D performance
@igormats wrote: Hi guys! I have a question about performance related to the 3D elements such as Sprite3D.I'm notice that Sprite3D performance is very low. I can't create more than ~50 Sprite3D...
View ArticleWhat is resources.props and how to work with it?
@ValeryKV wrote: Hi All, I have created new JS project with v 3.10. I ran iOS and Android versions, but Windows is something hard for me. I compiled and ran it. That is OK. But I cannot understand how...
View ArticleSDKBOX review plugin - Is Mac OS X supported?
@nov wrote: Hi, I try to replace iRate library which supports iOS and Mac OSX with SDKBOX review plugin.https://github.com/nicklockwood/iRate But the question is, does SDKBOX review plugin support Mac...
View Article[SOLVED] After updating to 3.11 cannot set glView frame size for mac
@grueth wrote: Hi, Everything worked fine, since today, when after update the game insta-crashes if i'm setting the window size. Screen Shot 2016-05-26 at 16.16.17.png1622x358 176 KB Screen Shot...
View ArticleAndroid NDK r11c
@lpocay wrote: Is there a problem with NDK r11c? when i run setup.py to create the PATH variables it said that the root PATH to my ndk is wrong... im using v3.11, all the others PATH variables are...
View ArticleGetting Duplicate file error when compiling project in Android Studio
@sriby7 wrote: Hello all, I am using Android-Studio to run cocos2d-x project in android.When i change the below things in in build.grandle:android { compileSdkVersion 23 //from 22 buildToolsVersion...
View Article