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How to make a multiplayer game with cocos2d-x/C++?

@Jamesir wrote: I wanna make a demo : there are two mobile phones and if you touch the screen to move the block in one of them, the block in the other phone will take the same movement at once. Posts:...

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Game rejected on play store due SDKBOX

@ishmar wrote: Hi Few hours ago I've received this mail from google: After review, , (Version Code ), has been removed from Google Play because it violates our personal and sensitive information...

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Cocos2d-x macros definitions in API Reference?

@Shark13 wrote: Hi, I am searching for Cocos2d-x macros in the API References but without success, I am trying to find references to macros such as: callfuncO_selector menu_selector SEL_MenuHandler...

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Migrating version

@shipit wrote: hey guys, I'm on v3.9, can migrate to the latest by pointing to the latest cocos root folder? Has anyone faced any problems with existing project layout if so? thx! Posts: 2...

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ParticleSystem not working v3.11.1

@catch_up wrote: Hi guys, I am wondering if this doesn't work just for me. ParticleSystem *ps = ParticleSystem::create("particles/myparticles.plist");...

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Terminated by signal SIGSEGV (Address boundary error)

@durisvk wrote: Hello, sometimes I get this error right after launching the game and sometimes after a while when I keep playing it. I want to ask you, what could cause the problem? I don't really...

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Game Lead Programmer - Cocos2d to Cocos2dx port

@antonber wrote: We are a studio looking for a mobile games developer with a deep understanding of Cocos2dx, Cocos2d and Android. We currently manage a top grossing iOS game built in Cocos2d+UIKit. We...

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Cocos2d-x 3.13 when?

@energyy wrote: @slackmoehrle Do you know dates when we can expect Cocos2d-x 3.13 version? So far 3.12 looks to buggy for us, so we awaiting this release. Posts: 4 Participants: 3 Read full topic

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[SDKBOX OneSignal][iOS] Crash reports from release version

@staras wrote: I am noticing a fairly high number of crash logs coming from our live app which seems to point to a OneSignal issue. Here is the backtrace I am getting:9 Foundation -[_NSJSONWriter...

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Heeeeeeeeeeelp? Integrate admob error for cocos creator

@erratic wrote: cocos creator 1.2.1-rc1,xcode 7.3.1sdkbox admob lasted Posts: 1 Participants: 1 Read full topic

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XMLHttpRequest gzip problem on jsb android platform

@OC1 wrote: Using cocos2d-x 3.10, when the server side response data in JSON format with gzip enabled, then JSON.parse the response will cause parse error on android platform, and it's fine on iOS....

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Cannot connect to the netty-socketio socket.io server

@OC1 wrote: Using cocos2d-x 3.10. The socketio server will throw exception "java.lang.NumberFormatException: For input string: "true"" when the game connect to it. The reason should be the b64...

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Only onSharedCancel called for native facebook share on iOS

@zhouhuab wrote: no matter if I cancel shared or share posted, only onSharedCancel called for native facebook on iOS.but if i uninstall facebook, share with web-based facebook, onSharedSuccess is...

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How to add 100 UI Button (with same image) in Cocos2d-X 3.8?

@komalshah3012 wrote: I want to make 100 buttons with same image.Is there any optimize way to do this? bn_B = Button::create("common/bn_chart_3.png","common/bn_chart_3.png");...

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Cocos Creator and toolchains

@madlexus wrote: Will you integrate a set of very important tools in Cocos Creator IDE, such as texture packer, particles and tiles editor? Very cool to use all in one what needs to us. Posts: 2...

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Facebook conflicts with Appodeal

@mertcankurum wrote: Hello, I am trying to import facebook with sdkbox however, due to having appodeal plugin in my app I werent able to import facebook plugin. How can I solve the conflicts?...

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Camera viewport

@b12345 wrote: Hello, I need to offset whatever the camera draws. camera->setViewPort(); // doesn't seem to do anything if i try camera->setDefaultViewPort(); // it changes viewport for all...

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Keyboard Movement

@OMFGnikitpad wrote: So I have this code to make the character move on keyboard input. It works pretty well, but after it moves, in order to move it again I have to press the keyboard button again...

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Getting Image data from SpriteFrameCache

@mfi08 wrote: Hi, Is there a way to get Image data from SpriteFrameCache? I can get Image from file like this: Image* img = new Image(); img->initWithImageFile("asset.png"); But how do I get it...

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How to change spriteFrame of 500+ nodes (or prefabs)?

@gadapchetvoi wrote: Hi allI'm going to build a map by dynamically creating many tiles (sprites or prefabs) with same spriteFrame but different position & rotation at the game's onLoad(). In...

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