[Feature Request] What I really miss in Creator
@coindrop wrote: Especially after the update to 1.2 Creator has become a really awesome tool for making optimized web games but I still miss a few things that could improve Creator a lot in my...
View ArticleWhy removeFromParent()/removeChild() Could Be Dangerous?
@Joseph39 wrote: OK i will rephrase the Question: Why removeFromParent()/removeChild() could be dangerous in big heavy scenes? we all know that nodes children are maintained inside a vector like this:...
View ArticleAndroid studio 2.2 project template
@piotrros wrote: Android studio 2.2 is finally out (stable version) with cmake support! So now tell me.. where can I find fully working gradle-based project template? So I can edit java and c++ code...
View ArticleSDKBOX on Android , IAP Crash after cancelling purchase
@grayzhu wrote: I have integrated SDKBOX with cocos2dx , and it works fine in IOS. then I set everything up for Android and the purchase flow can also be started successfully.But I run into a problem...
View ArticleHow to create microsoft adcontrol id?
@SnkTest wrote: i use MicrosoftAdvertisingSDK8x for advertise in my game.i use sample code that i found from googling .and it work fine but in this advertise id is 8 digit and it display ads to me.but...
View Article[Bug] Not able to make an Animation using the transform tools
@coindrop wrote: If i try animating my sprite by setting a keyframe in the beginning (0) and then moving the time slider to 1 second for example and then using one of the transform tools then it sets...
View ArticleWhen will Cocos2d-x supports Vive?
@naive231 wrote: As title.Another question is, will you support controllers operations of Vive and Rift?If it will, what is your roadmap? Posts: 4 Participants: 2 Read full topic
View ArticleV3.13.1 and AudioEngine/SimpleAudioEngine
@Magniffect wrote: Is it stable in the latest version? If it is not stable.What is priority to fix if?Do you need help from the community to test it?@slackmoehrle Posts: 7 Participants: 3 Read full...
View ArticleUnable to reach plist files in "command line" target
@metorres89 wrote: Hi everyone! I'm working on a iOS mobile game using cocos2d-x 3.10 and cocos studio on Mac. I'm using Catch as a unit test framework. In order to use Catch I've added a new target...
View ArticleUsing image colors to create masks
@pvsfair wrote: Hi,I am looking for a way to create masks from solid colors of an image like this: img1.jpg1280x720 118 KB And using those masks to draw new Images such as these: img2v2.jpg1280x720...
View ArticleLocal storage not working on Android
@microrignal wrote: Hello Cocos2d-x community, After a good experience using Cocos2d-js (lite version) for making a web-only app, I'm now attempting to create a native cross-platform one. I spent...
View Article'cocos2d.h' file not found
@fredric_nyman wrote: I downloaded a sample project from github.But I had no cocos2d lib and prefix.pch.So I cloned them from my original project and add them to it.But this error found and couldn't...
View ArticleCapture exception logs when app crashes
@vkreal2 wrote: Hi, Anyone have any recommendations or ideas how to capture crash logs? I am trying to fix why my game randomly crash in Android. Don't think it's happening in iOS. Any cocos2d-x or...
View ArticleAny tutorials for entity component system using Cocos Creator? :)
@eydamson wrote: Hi i've been trying to implement ecs in my game.but i have a confusion about components..some say that components are just data containers and should not have any methods in it.but...
View ArticleBugs In cocos creator
@SagarDabas wrote: Hi, we have been developing many games in cocos creator since the day of its release and will continue working quiet some time. We noticed some bugs in the engine, so I will post...
View Article[solved] Issue related with camera and render to texture
@jalfonsosm wrote: Hi, I want to use a camera in my 2d game since I want to have different layers with different z values and create a depth effect. I am also using a render to texture as root node in...
View ArticleWhat must be saved on repository?
@plicatibu wrote: A project created using cocos -l js takes around 502MB. In case I want to add it to git must I add the entire project or could I save just some files ?More specifically, may I ignore...
View ArticleApp Code Bug in combination with Cocos2d-x - Help Upvote
@framusrock wrote: Hey guys, I've discovered some severe bugs with JetBrains' App Code in combination with Cocos2d-x. App Code offers a great number of useful features compared to Xcode (e.g. full C++...
View ArticleGoogle Play Game Service beta testing
@nite wrote: We've been busy working on Google Play Game service package. There are still improvements we wanted to make, but the current package is pretty stable, please feel free to try it out and...
View ArticleiOS10 app icon become splashscreen
@sefiroths wrote: Hai I ha ve released an app with Cocos v3.9 but, with the iOS 10, now when I click the icon, the icon become large full screen. Till iOs9 the splashscreen was correct...How can I...
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