Will it support DX12 or Vulkan on future release?
@naive231 wrote: As title.If will, when? Posts: 3 Participants: 3 Read full topic
View ArticleCocos2d-x 3.13 experimental::AudioEngine Loop audio gap
@juriel wrote: Hello. We are using experimental::AudioEngine to play game background music. Between every loop with can ear a small but very notorious sound gap. experimental::AudioEngine::play2d...
View Article(SOLVED) How I can do to spawn sprites in the positions of the objects of my...
@fekj97 wrote: I have a object layer called Coins and I want to spawn sprites in the positions of every object that I put in this layer? I try using a loop, but only find one object: TMXObjectGroup*...
View ArticleCan't set Velocity to 0,0 ?!
@tomsawyer wrote: I use setVelocity(Vec2(0,0)) to set velocity of the sprite = 0.But if the sprite sticks (stand close) to the other object or the wall / edge.I see the blue glue point connected two...
View ArticlepopScene vs replaceScene
@xxYxx wrote: What is the difference between the two? Both of them replaces the current scene and both don't push the scene onto a stack. Posts: 7 Participants: 3 Read full topic
View ArticleRelease new object after action
@ctapp1 wrote: In my game scene I spawn balls from a ball class that move randomly with the MoveBy action. I call this in my game scene: Ball *ball = new Ball(); ball->spawnBall(this); My question...
View ArticleTouch coordinates when camera moves
@danielsega wrote: I have a function that once I dragged the mouse/pointer, it changes the camera's position and it works fine, but I've noticed that it's almost like it only records the initial...
View ArticleCocos2dx 2.2.6 IPv6 reject
@GwangSeok wrote: I changed the cocos2dx version to 2.2.6.And it submitted the application but received a reject.Cause, that's ipv6 problem.The latest version of 3.x know that ipv6 of the problem has...
View ArticleUse Firebase Sdk with creator
@lazydevx wrote: Hi Is there any example/guide to use firebase sdk with Cocos Creator.Example of any other third party sdk integration with Creator will also help. Thanks Posts: 1 Participants: 1 Read...
View ArticleDrawing rounded corner rectangle in cocos2d-js
@pankaj_pp wrote: Hi guys,Is there any way to draw rounded corner rectangles using DrawNode in cocos2d-js? Posts: 3 Participants: 2 Read full topic
View ArticleAnimation.csd: No such file or directory
@NikaZhenya wrote: Hi, when I try to build cpp-tests for Android with command line (python android-build.py cpp-tests) I get this error: Building apk... Traceback (most recent call last): File...
View ArticleIAP without SDKBOX
@agostta wrote: Hi,I can implements my own IAP using pure Java(Android) i.e using the traditional mode[1]. without SDKBOX. Is there a problem in doing it? Some compatibility/integration problem? What...
View ArticleVideo view with UI
@ChrisS91 wrote: Hi,I am looking to implement a video view with the cocos2dx view displayed on top so I can place custom ui elements on my video.I have searched online and found a few older topics...
View ArticleSDK Box Social Share
@catch_up wrote: Hi guys, http://www.sdkbox.com/http://www.sdkbox.com/plugins/shareCan this plugin help me to share (score images) on other platforms also or just twitter and facebook? In some games,...
View ArticleHow to develop ZigZag game using Cocos2d-x JavaScript. and why
@umen242 wrote: Hello allAfter my previous tutorial on how to develop ZigZag Game using Cocos2d-x cpp!I created another tutorial this time same game but using cocos2d-x JavaScript API . There i list...
View ArticlePixel art rendering badly [SOLVED]
@awesome8x wrote: EDIT: Turns out the window was stretched. Sorry for the bother! -- I'm using Cocos Creator to make a game using pixel art. I have the following image: But then in-game, it looks like...
View ArticleLabels with system fonts on macOS
@kmaker wrote: I've noticed that system fonts on macOS (CCDevice-mac.mm) are loaded using: [[NSFontManager sharedFontManager] fontWithFamily:fntName traits:NSUnboldFontMask | NSUnitalicFontMask...
View ArticleHow to force show keyboard on mobile browsers
@huyhungkun wrote: I use a EditBox and add it to screen. I want show keyboard without touch on EditBox. I tried editBox.edTxt.select() and editBox.edTxt.focus() but not success, Do you have any...
View ArticleCocos Creator - Dynamic Content
@mnowakbfg wrote: I'm trying to deliver cocos creator content dynamically, but I've hit a bit of a snag. It looks like script files are handled as a special case, with their "type" being some...
View ArticleComponent.Event Handler question
@luke2125 wrote: Hi, // Call Functionvar eventHandler = new cc.Component.EventHandler();eventHandler.target = newTarget;eventHandler.component = "MainMenu";eventHandler.handler =...
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