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Why use ProtectedNode in ui::RichText?

@BuzzHsu wrote: What's the design purpose of ProtectedNode in ui::Widget family? I was using ui::RichText happily until recently I found that I cannot access the child node(because they are saved in...

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How to create a circular timer

@mihir77 wrote: This is my code of circular timer where time is decresed by 1 sec. this->schedule(schedule_selector(TimerScene::ticktock), 1.0f); void TimerScene::ticktock(float dt) { Size...

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Sdkbox facebook import giving linker error iOS

@jugnu wrote: First i installed sdkbox with this command. apples-iMac-2:proj.android apple$ sdkbox import facebook |______ | \ |____/ |___] | | _/ ______| |_____/ | _ |_____] |_____| _/ _ Copyright...

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SDKBOX 1.5 IAP IOS issue

@energyy wrote: Guys, I hope you working on fixes and not adding new functionality without fixing core. Latest release 1.5.0.3 seems still have issue with IAP on IOS, it crashing application when...

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[FREE] Fun Slide (iOS/Android)

@Greenhouse wrote: Please welcome and support my first ever made game - Fun Slide !! AdMob, Google Analytics, Facebook share, Game Center leaderboard and Google Play Services leaderboard integrated...

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Fb invite url scheme

@Likon wrote: Do I have to imeplement the ios and facebook code to work with url schemes for fb.me? Posts: 1 Participants: 1 Read full topic

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Fb invite crash on ios

@Likon wrote: I have try to connect it...all goes wellI choose user to share... and than it tells the inivation is send, I'm moved to fb page and than crash on last line of class...

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TileMap max tiles to load problem

@Aiver wrote: Hi everyone, Nowadays I'm developing a game tilemap based and I have encountered a problem with big maps '.tmx' (I am creating the maps with Tiled). I discovered that if the map is very...

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MeteorJS as backend and (little) frontend

@cyberlahy wrote: Hello,I want to create a multiplayer with meteorjs as the backendthe game will run on web, fb canvas and mobile (ios, android)Did someone try it? or what is the best method?thanks!...

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Cocos2d-js: add physics to Cocos Studio nodes

@ffrappo wrote: Hello,I am new to Cocos2d but a fairly experienced javascript developer. I have looked nearly everywhere but I can not find any clear explanation on how to use Cocos Studio to build...

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Horseshoe for Android

@i__d__k wrote: Hi everyone I have ported my game Horseshoe for android from Unity to Cocos2d-x Google Play This is the first game that I published to Google Play. I had made it in March, and it took...

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Tapping outside the softkeyboard doesn't hide the keyboard on iOS

@GameD wrote: Hello,I am using cocos2d-x v3.9 and testing on iOS 9.1. Problem I am facing is on iOS the keyboard doesn't hide when tapped outside in empty area, it is working fine on android though....

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New SpriteSheet Packer written in Qt (SpriteGlue)

@tovchenko wrote: Hello, guys! I want to share with you my recent project - SpriteGlue. It is open-source command-lined spritesheet generator for cocos2d. Enjoy!https://github.com/tovchenko/spriteglue...

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[Help] Some EventCustom get lost / aren't dispatched or listened

@iPruch wrote: Hello, I have a problem with Cocos2d-x (3.9) custom events (cocos2d::EventCustom and cocos2d::EventListenerCustom). In the game I am currently working on, I've just implemented a...

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Interactive Cocos2d-x Learning!

@slackmoehrle wrote: Hi Everyone, I am very pleased to tell you all that @SonarSystems and our team are working together to bring you an interactive learning platform. Conceived and developed by...

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Best practices for displaying generated geometry

@shadowphiar wrote: Hello,I've been wondering if it's possible to generate your own geometry for a Sprite3D instead of loading it from a model file? I've constructed an example which runs without...

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[Facebook] Crash on Android (NullPointerException)

@tmh wrote: Hi, Here is my crash log from Google Play: java.lang.NullPointerException at com.sdkbox.plugin.PluginFacebook$5.run(PluginFacebook.java:319) at...

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Removal of current scene before replacing?

@nichlaspro132 wrote: Hi! When i do¨: replaceScene Do I have to remove the content from the current scene myself or is cocos2d-x doing that for me? Thanks! Posts: 2 Participants: 2 Read full topic

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How to Control Banner Rate in Appodeal(sdkbox)

@TobiasOlsen wrote: Hi. I am developing one game using Cocos2d-x 2.2.6.I integrated the Ad Banner using sdkbox and it works good.Now I want to refresh banner ad every 30s.How can I control it? Please...

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RakNet + Android + Cocos2d-x

@marekfoltyn wrote: Hi there,a lot of pepole here recommend RakNet library as a great solution for networking things. So I tried to learn something about it, downloaded and now I would like to add...

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