Optimize game by detecting cpu usage, other apps or memory?
@Likon wrote: How I can optimize my game when a lot of apps are running in the background? Can I somehow detect what is CPU usage or memory to give user some info to close other apps to make app more...
View ArticleIgnore image transparent pixels when checking touch
@m_45 wrote: Hello, I want to check if player touched the black line. My solution would be to get image pixel at touch location and check its color to see if it's transparent or not, but how to write...
View ArticleHeader Parametter in HttpRequest
@shauket wrote: I am adding header in httprequest but on server none of the parameter received. please guide me if i am doing mistake in adding header.my current cocos2dx version is 3.4...
View ArticleCOCOS2D-X SDKBOX In-App Purchase concern
@energyy wrote: Hello, we using latest SDKBOX version and Cocos2d-x 3.8.1 C++ and we have big concern regarding in-app purchases on Android, as this procedure is not transparent for Developer. We set...
View ArticleSend Data Online To A Server Video Tutorial [C++]
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View ArticleHow can I create NavMeshes?
@Skillath wrote: Hello everyone, I want to generate a NavMesh from an OBJ mesh. ¿Do you know what can I use to make it? I tried Recast, but I don't know how to export my NavMesh once is done. :/ Thank...
View ArticleDoes SDKBOX installer support utf-8?
@AndreyFomin wrote: Hi! I'm trying to use SDKBOX in my Cocos2d-JS 3.8 game. Every time I try to install new SDK, for example:sdkbox import iapI have such output: 'ascii' codec can't decode byte 0xeb...
View Articlecocos2d-x 3.5 cpp android crash
@kylin5201 wrote: cocos2d-x 3.5 cpp sdkbox improt AdColony android crashbool AppDelegate::applicationDidFinishLaunching() { sdkbox::PluginAdColony::init(); ..................}...
View ArticlePhysics collision problem
@jvfiel wrote: effectbug.png963x643 101 KB My laser basicProjectile->setAnchorPoint(Point::ANCHOR_MIDDLE_LEFT); basicProjectile->setRotation(weaponBody->getRotation()); x_final =...
View Article[COCOS STUDIO] Jumping to a single frame problem
@piotrros wrote: I have a Node named "Fruit" which contains 4 single frames for each fruit. It also contains a shadow, which should be the same for all fruits. I'm creating this node like this: auto...
View ArticleHow to push code updates to the debugger/simulator?
@mcdorians wrote: Hi, since the two IDEs are deprecated I've switched to Webstorm for JS codeing. But what I'm really missing is the live deployment feature of the debugger when started through the...
View ArticleHTTP Post Request Cocos2d-x C++ Tutorial
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View ArticleWhat happened to setFlipped()?
@GGalemb wrote: I made a C++ game with v3.6 and it works just fine on iOS and Android. Now I'm almost done porting it for Windows using v3.8, and I realized setFlippedX and setFlippedY just don't work...
View ArticleNo callback in sdkbox for facebook logout
@shauket wrote: I am using facebook plugin from sdkbox, integrated successfully but on login i received delgate listner but on logout there is no listner that tell user your logout is done or not....
View ArticleCocos2d-x general question about class design and Inheritance
@Nullified wrote: I did some research but didn't quite understand the subject of class design within Cocos2d (v3.8) From what I understood Cocos encourages Inheritance, by giving you virtual methods...
View ArticleHTTP Request Setup Video Tutorial for Cocos2d-x JavaScript
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View Articlecocos2d-js v3.7 SDKBOX IAP Build Failed!
@Azeema wrote: @nite Dears,Iam using cocos2d-js and tried to integrate with SDKBOX IAP .. after preparing files and classes i tried to : cocos run -p android using sdkbox-iap_v1.2.3.3but i got this...
View ArticleEditBoxDelegate deprecated?
@tonyw wrote: Hi, I'm trying to get uiEditBox to work, but when I do this (below), I'm told the class is deprecated? I can't seem to find any tutorials that suggest an updated way! So - ifndef...
View ArticleCocos2d-x Apple Watch OS2
@energyy wrote: We using cocos2d-x 3.8.1 c++ and now trying to build apple watch app. It seems to be running from xcode, but when we trying to make build using: cocos run -p ios -t "Target name" we...
View ArticleProblem with ANT while building for Android
@NuLL3rr0r wrote: Hello there, This is my first post here. And, I'm really glad for joining this community. I did build cpp-tests and a hello world for android like million years ago and unfortunately...
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