Quantcast
Channel: Cocos Forums - Latest topics
Browsing all 17116 articles
Browse latest View live

Would like to expand my app to Windows platform

@dogwalker wrote: Last year I converted my objective c game to C++ and cocos2d-x, and it's been great. Runs great on Android, iPhone, and iPad. Now I'd like to see if I can create Windows and Mac...

View Article


Sdkbox lack of armeabi(v5TE) support cause compatible issues

@mobic wrote: please refer this link: http://developer.android.com/ndk/guides/abis.html while specify armeabi for the APP_ABI, it should produce ARMV5TE binary in the libs/amreabi directory, instead I...

View Article


Is it possible to debug js with .exe file generator by VS?

@bonephoenix wrote: If it is, present some suggestions then Posts: 1 Participants: 1 Read full topic

View Article

DrawNode like engine?

@makalele wrote: Hi, I'm interested in some type of engine that allows to draw high-performance primitives in cocos2d-x, but it also have to give an access to individual pixels I draw into. DrawNode...

View Article

Image may be NSFW.
Clik here to view.

[SDKBOX] Can't login to Facebook

@josempan wrote: EDIT: I hope someone can help me, now I know about the "Reachability" messages. I've thought that it was the problem, but it is not. The problem is that when I try to login the user,...

View Article


P2P socketio implementation

@projectgoo wrote: Hi, I have one question that I am searching for very long time ...I am trying to create P2P (peer to peer) game with socketio, or at least to implement it for study porpuses.I DO...

View Article

How to include CocosStudio.h

@lpocay wrote: How can i include CocosStudio.h? i just modify the includes in cocos2d.h but while im compiling i got an error in ButtonsReader.h.. i dont know if i missing something or what... thanks...

View Article

How to use cocos2d-x github code as cocos framework for cocos studio?

@Dredok wrote: is this even possible? I think this is a very basic question but I have not been able to find an answer in the docs. How can I generate a custom framework and make cocos studio to use...

View Article


Got crash on startup after moving to cocos2dx v3.9

@GLXsoft wrote: Hi there! I just created my first game and released it, using cocos 3.4 Now I tried to upgrade to 3.9 and failed.The helloworld-Project compiles and runs fine. But when I add all my...

View Article


[SOLVED] Stop XCode from automatically importing "cocos2d.h"?

@cei wrote: Xcode seems to be doing some kind of wizardry because I can access the whole cocos2d framework without including it and specifying the cocos2d:: namespace.This seems to be limited to Xcode...

View Article

How to add sprite to menu

@jumpman8947 wrote: I currently trying to write simple menu. So far i can add menu fonts to the menu, but when i try to add sprites, the sprites don't appear. var normalImage = new...

View Article

What is the most used version of cocos2d-x?

@rooot044 wrote: i need usage statistic for cocos2d-x version. it means what is the most used version of cocos2d-x ? Posts: 2 Participants: 2 Read full topic

View Article

How should i create an Android Extension in cocos2d for my java SDK?

@hardik_chauhan8 wrote: Hello all, I have created one SDK in JAVA for android which is currentlly now only for android.But now i require to give support of cocos2d support as well. I have gone through...

View Article


Collision handler causing JSB ERROR

@efares wrote: I'm having an issue with a collision handler I made: var PlayScene = cc.Scene.extend({ // Some variables initPhysics: function () { this.space = new cp.Space();...

View Article

Flurry Analytics Best Practise

@abhinav wrote: Hi, I also have an exit dialog to end the application where I am NOT ending the flurry session till now. I am not sure if it is ok. Also, I have added flurry analytics calls in the...

View Article


SDKBOX Appodeal caching

@danny0714nguyen wrote: Recently, I have implemented the appodeal plugin. It works seamlessly but I have noticed that apps continues to cache ads even when app had entered background.Can anyone have...

View Article

Failed to render Sprite3D to RenderTexture

@reload0236 wrote: Just as my title described, I render the orc.c3b to a newer created RenderTexture,nothing happend but a black screen as the result.However,when I render a normal 2D sprite,it works...

View Article


Drag&Drop sprites from ScrollView

@Lem wrote: Hey! I have a problem with a scrollview. The situation looks like this: empty scene with white background on the right there is a vertical scrollview which has about 10 sprites inside I...

View Article

Image may be NSFW.
Clik here to view.

Shader setUniform not working with JSBinding

@FernandoB wrote: I made this simple app to test shaders setUniform.I'm working with cocos2d-js 3.9, the problem happens when compiling the native version of iOS. The javascript code is the following:...

View Article

Build/Run on multices devices

@hgokturk wrote: Hi. Is there a way to build/run a game using for example cocos run -p android on multiple devices through cocos console? Posts: 2 Participants: 2 Read full topic

View Article
Browsing all 17116 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>