Can I ignore "stencil buffer is not enabled"?
@amuse wrote: I want to use ClippingNode but "stencil buffer is not enabled" appear in real device, but the outcome effect seems look as I expected and ClippingNode seems work fine, can I ignore it?...
View ArticleBackspace is not detecting in textfield ?why?
@AbhyudaiRagh wrote: i,ve tried both ccui.textfield and cc.textfieldtff both are running in win32 exe prebuild, but the backspace to delete charecters is not detecting or working .... but it is...
View Article{Solved} Invalid use of non-static data member
@NileshShripal wrote: Hi, Please help me I'm from java background. I'm working on android project in eclips Luna and cocos2dx 3.3 version. I declare sprite Obstacle1 and a method void...
View ArticleHow can I show the scene created in cocos studio inside cocos2d-js
@Rahulkrishna wrote: Hai , Right now I want to use the cocos studio I created a new project in cocos studio.I wanted to know how can i use .csd file created in cocos studio into cocos studio js....
View ArticleAnimate and Animation Question
@francismoy wrote: Hi! I'm creating an animation and it's showing correctly. My problem arises when I want to change the speed of an existing animation. I read on another post that we can use the...
View ArticleUi::ScrollView stop scrolling
@piotrros wrote: So, I have a ScrollView with some items inside it. I have also a button which can change category so I clean all items and add new ones. But ScrollView still remembers (I don't want...
View ArticleNeed help with adjustable screen size for win32 application
@AbhyudaiRagh wrote: i developed a game in win32 platform and the size of the screen is as given in the AppDelegate.cpp but i need the window to be resizable and adjustable to full sceen also ... Can...
View ArticleCreate sprite from PNG, wrong content size
@juhana wrote: Create sprite with PNG, size of 32x32 pixels. auto tile = Sprite::create("tile.png"); Sprite is created but contentSize is (width = 14.999999, height = 14.999999).Bounding box is (x =...
View Articlecocos2dx VideoPlayer playback below ui elements iOS
@vldb wrote: Hi guys I've googled for few days for solution to play videos on iOS behind UI elements.I've added following code in order to play video cocos2d::experimental::ui::VideoPlayer* vp =...
View ArticleDetach Children and protect position
@isa_can wrote: Hello, i need retain children from parent and save world position child's. How can achieve this? Thanks. Posts: 2 Participants: 2 Read full topic
View ArticleA CCLayerColor display bug in latest cocos2d-html5
@Alanmars wrote: We are developing a Facebook game using the latest cocos2d-html5. Currently we encounter an issue about CCLayerColor,the issue can be reproduced in steps below: Set an image as the...
View ArticleCocos 3.9: Change game resolution like on the PC
@nalivai wrote: Hello dear community, On the PC if you have a display with 1920x1080, you can set your game resolution to 1280x720 or even lower. People do this if their computers are relatively slow...
View ArticleCocos Studio and Custom Sprite
@Lem wrote: Hello! I have a problem with custom classes for Sprites.I set up the scene in Cocos Studio (I can't create a Custom Sprite there like in CocosBuilder so I use normal sprite). In my code...
View ArticleMerge all Audiofiles into One
@putLimeInCoconut wrote: Hello,does anyone know if something like a spritesheet exists also for mp3s.Meaning: merging them all into one and then play them by their offset?Thanks! Posts: 8...
View ArticleCrash on armature "setBody" method
@WhoIsLama wrote: I try to use box2d for collision detection on armature as it mentioned inhttp://discuss.cocos2d-x.org/t/how-to-use-physics-with-armature/15146.As in topic i use box2d physic...
View ArticleProblem with setting position of DrawNode
@ismyhc wrote: I most likely am doing something wrong, but I can't quite figure how to update the position of a DrawNode correctly. I created a bare bones project to simulate this. I have a sprite,...
View ArticleHow to end a game completely?
@putLimeInCoconut wrote: hello.i am also having a "quit button" in my game which calls cc.view.end(); cc.director.purgeDirector() cc.director.end(); But this leaves me with a drawn canvas. What do i...
View ArticleLink Cocos Studio and Cocos2d-x
@jinchen10 wrote: Hello guys I got some problem with the pipeline, well not a problem it's like a big question. So is the project created with the command line the same as the project created with...
View ArticleCan't install APK file on AVD (Ubuntu)
@Gdrop wrote: I created APK using Cocos 2d-x, like this: http://www.cocos2d-x.org/wiki/How_to_run_cpp-tests_on_Android I've got: Failure [INSTALL_FAILED_OLDER_SDK] rm failed for -f, Read-only file...
View ArticleLaser Dreams - mobile/web puzzle game (playable online)
@RedFragment wrote: promo.jpg884x552 231 KB Hi everyone! Laser Dreams is my first real game and it's getting really close to being done. It's a mobile puzzle game where you need to guide all of the...
View Article