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Using function parameter to access different objects inside properties

@Musab wrote: properties: { balloon0btl: { default: null, type: cc.RichText }, balloon1btl: { default: null, type: cc.RichText }, balloon2btl: { default: null, type: cc.RichText }, }, i have this...

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Sprite Animation problem

@Andres_IC wrote: I have a sprite cycle animation with a simple 4 frames sequence. the problem is that the up part of the sprite doesnt move up its like being clamped original sprite in unity works...

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Do you have news about cocos2dx 4.0?

@versailles wrote: Hello, Do you have news about cocos2dx 4.0 ? Thanks, Posts: 2 Participants: 2 Read full topic

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Insufficient Permission warnings on iOS

@piotrros wrote: When I ran the app (latest iOS 12, cocos2d-x 3.17) and go to the home screen I’m flooded with these logs: **My app[3864:1043844] Execution of the command buffer was aborted due to an...

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How to handle 'Objective-C AD Module' from javascript

@megatomic wrote: Hi! I want to integrate ‘Objective-C based AD Module’ into my cocos creator project. Major problem is how my javascript module can receive ‘callback message’ from AD module when...

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Help test our new website (please...)

@slackmoehrle wrote: We are preparing to launch a new website. Can you help test the responsiveness? If it is possible to disable cache before testing that would be helpful too. Screenshot from...

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Update cocos2d-x projects versions

@versailles wrote: Hello, I want to update my cocos2d-x projects from version “3.16” to version “3.17.1”. Is there a automatic way to do that without creating a new project and transferring c++ and...

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How to create an array property

@Musab wrote: how do i create an array property and have like different properties inside of it arr: [ balloon0bt: { default: null, type: cc.Node }, balloon1bt: { default: null, type: cc.Node },...

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destroy object ??

@blackcat99 wrote: #include "bullet.h" USING_NS_CC; using namespace std; using namespace ui; using namespace CocosDenshion; Bullet::Bullet(Layer *layer,int x ,int y) { Vec2 origin =...

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Which tool is best for making 2D animations

@hammadzahid wrote: I mean for laughing animation cartoonic or player hands juggling movement. Posts: 1 Participants: 1 Read full topic

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Full Script of CHEN Haozhi’s speech at Blockchain Games Next

@Summer.Yang wrote: Cocos-BCX: Empowering Innovations in Blockchain Gaming -CHEN Haozhi’s speech at Blockchain Games Next on March 19th, 2019 Thank you all! What is Cocos? It has been 11 years since...

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cocos2d-x 3.17 crash

@kits wrote: Hi everyone! After update to cocos 3.17, We are seeing tons of “java.lang.NullPointerException” crash in Play Console. It happens in this line: mFrameLayout.addView(relativeLayout); This...

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importing module from javascript into typescript

@rsamrry wrote: hi, I am exporting a class from a js file like this : var Game = cc.Class({ }); module.exports = Game; I am storing the file called ws.js in the same folder as my typescript file and...

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Adding leaderboard and ads

@Musab wrote: so is there any tutorial i can follow to add admob ads and google play leaderboards in my game. my game is finally finished and all there is left to do is leaderboard and ads i dont...

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[PAID] Need a Carrom Game Multiplayer

@Smartgames wrote: Hi I need a carrom multiplayer game done in any cocos2d-x or cocos js. Ready code is preferable to save time and modified. Budget is near $700 Posts: 4 Participants: 3 Read full topic

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How do we add a button in static method?

@IzzyJM wrote: I have a button that I have to add to my scene once this method in java gets called, I use Java to call c++ and there for the method in my scene has to be static, but I can’t add...

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Sorry for the idiotic question

@Cascade_Games wrote: I just downloaded cocos creator and i was impressed by its design mechanism .It was pretty much clear that it will be 3-4 times faster than cocos2dx in game development.So we...

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I wanna see the doc of the game class.

@xieal wrote: I visited this website: https://docs.cocos2d-x.org/creator/2.1/api/en/modules/cc.html QQ图片20190324181732.png1896×898 65.7 KB I clicked both left and right ‘game’ text, but nothing...

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Super Mega Space Game! Beta

@FocusCreative wrote: Hi friends! We are a very small team making a game called “Super Mega Space Game!” which is physics based space adventure game. Made with 100% Cocos Creator We worked hard on...

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Appmediation for cocos2d-x

@sheshmoshen wrote: For those who don’t know, appmediation.com is an amazing easy to use mediation platform founded in 2017. It’s a small company and easy to work with. So I took the time to add...

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