Flurry crash reports or Crashlytics?
@efares wrote: Hi, I just finished making my first game using Cocos2d-x v3.7 in JS and everything was fine. I submit it to the App store and Play store and put it in BETA then got some friends to play...
View ArticleNo CC_Time in Shaders with CC_MVPMatrix?
@CitizenK wrote: CC_Time[n] seems to always stay at 0 when a Shader uses CC_MVPMatrix. With CC_PMatrix it works fine, but using CC_PMatrix for labels will trigger OpenGL error 0x0502 in...
View ArticleccParallaxNode Infinite Scroll
@kaotiklabs wrote: Hi guys, I want to generate an infinite vertical scrolling starfield.Im using cc.ParallaxNode and populating it with star sprites. The parallax node is beeing move vertically...
View ArticleHow to port a project to Windows 8.1/10?
@igorppbr wrote: Hello, I have a cocos2dx project that run in Android and iOs devices. I trying to port to Windows devices but I cant run a sample empty project in my pc. I'm using Windows 10 and...
View ArticleAdMob with SDK box not showing ads. Ad isAvailable always false
@Marquisd wrote: I've installed Admob via SDKBox into my coco2dx v3.10 project. in the AppDelegate::applicationDidFinishLaunching(), i call: sdkbox::PluginAdMob::init();...
View Article40 FPS on Ubuntu 15.10 debug build
@ofukusama wrote: I'm using v3.10 under Ubuntu 15.10 with the following specs: gl.supports_BGRA8888: false gl.supports_discard_framebuffer: false gl.supports_NPOT: true gl.supports_PVRTC: false...
View ArticleHow creating a Sprite from a SpriteFrame?
@Gurigraphics wrote: These references are wrong addSpriteFramesWithFile createWithSpriteFrameName SpriteFrameCache.getSpriteFrameByName createWithSpriteFrame...
View ArticleHow to make labels not be affected by the camera?
@MattiTihverainen wrote: Hello! I have a scene with a label, camera and a node with lots of 3d sprites. How can I move the camera around without affecting the position of the label. The label is...
View ArticleCan we Blend content of different cameras?
@Lazy_Gamer wrote: Hello guys, Camera::USER1 = C1(draws my shader , Depth = -1)Camera::USER2 = C2(draws my game scene, Depth =1) I made a lighting shader as per my game requirement,the shader was...
View ArticleHelp me with scale factor positioning in other devices. Have black area from...
@uvladus wrote: Hello everyone. I am developing my game. All graph resources were made with resolution 1024x768 and second package 2048x1536. So I can cover ipad2 and other retinas ipad models. But...
View ArticleLow fps issues on android devices
@ianbv wrote: Hello. I'm new with cocos2d-x (i'm actually running version 3.9) and I'm having some serious issues with fps going below 50 and even 20 on android devices (the game is set to 60). I'm...
View ArticleCocos Studio - Custom Component Editor
@Nightmare_82 wrote: Hi! I think it would be great if we could add the possibility to create custom components for nodes in Cocos Studio. Since it seems already possible to define custom nodes with...
View ArticleI want background under popuplayer is not menu touch
@ryeon wrote: Hello! I create popuplayer.But touched backgroundlayer I do menu->setProperty... with 2.x verBut not search Property with 3.x ver I want all menuitem not touched of backgroundlayer...
View ArticleDND - Drag'n'Drop Files Zone
@cupidazul wrote: Hi guys, Has anyone created a Drag'n'Drop Zone, where we can drop files from file system. I've researched, and found out this: github.com Issue: Accept Drag-and-Drop Files from...
View ArticleGoogle play services problem again!
@Likon wrote: your gps is not the full gps it lacks of GCM. Can you provide full GPS please. Other things are using it... Posts: 7 Participants: 4 Read full topic
View ArticleGoogle analytics plugins hangs app
@Likon wrote: 1 in 10 times, google analytics init, hangs whole app. You can just kill it. Please investigate and fix it. Posts: 3 Participants: 2 Read full topic
View ArticleAttributeError: 'CCPluginCompile' object has no attribute 'android_package'
@Apoorva wrote: erro.png935x484 35 KB Please Help me I m using cocos2dx 3.9 . Unable to run android project on my device Thanks Posts: 1 Participants: 1 Read full topic
View ArticleSubmitting Cocos2D-X application to the Google Play Store
@MattiTihverainen wrote: Hello! I'm developing on a Mac with Xcode and the process to submit to the Apple App Store seems to be a no-brainer. However submitting an application to the Google Play Store...
View ArticleHow to hide fps data
@rasen58 wrote: How do I not show the fps and other numbers that appear in the bottom left corner of the app? Posts: 3 Participants: 2 Read full topic
View ArticleHow to allow for multiple orientations in JS for android
@rasen58 wrote: When I compile my cocos2d js app for android, the app only stays in one screen orientation.How do I allow the app to flip if the screen orientation is changed? If that's not possible,...
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