@Lem wrote:
Hello!
I try to compile my game for android devices and I get errors like this:
fatal error: IGame.h: No such file or directory #include "IGame.h"
which is absurd because all the header files are there :/
I don't know what could be the problem. My Android.mk file looks like this:
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/BasicClasses/GameSettings.cpp \ ../../Classes/Interfaces/IGetReady.cpp \ ../../Classes/Interfaces/IScene.cpp \ ../../Classes/Nodes/ImageSprite.cpp \ ../../Classes/Nodes/PlateSprite.cpp \ ../../Classes/Scenes/ColorGameScene.cpp \ ../../Classes/Scenes/GetReadyLayer.cpp \ ../../Classes/SoundManagers/SoundManager.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes # _COCOS_HEADER_ANDROID_BEGIN # _COCOS_HEADER_ANDROID_END LOCAL_STATIC_LIBRARIES := cocos2dx_static # _COCOS_LIB_ANDROID_BEGIN # _COCOS_LIB_ANDROID_END include $(BUILD_SHARED_LIBRARY) $(call import-module,./prebuilt-mk) # _COCOS_LIB_IMPORT_ANDROID_BEGIN # _COCOS_LIB_IMPORT_ANDROID_END
Is it because I don't have the files in the
Classes
folder but inside some subfolders inClasses
?Also the
IGame.h
is a.h
standalone file. What about those?EDIT:
Found the solution! Had to add this to my .mk file:
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/BasicClasses LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Interfaces LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Nodes LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Scenes LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/SoundManagers
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