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Confused by documentation

@JakeMN wrote: In the defintion of Color4F here; Link I see //create a red color var redColor = new cc.Color4F(1,0,0,1); however when I copy that code verbatim into my code, I get the following error...

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[JS] Problem with logout and Facebook picture

@josempan wrote: I'm having two issues:1) When I use sdkbox.PluginFacebook.logout() The logout is done ok, but if in the same session I try to login again, I always get a "login failed". Do I need to...

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[SDKBOX SAMPLES] Github Repository

@pabitrapadhy wrote: Here's our Github repository for SDKBOX samples - In-App Purchase : https://github.com/sdkbox/sdkbox-iap-sampleFacebook : https://github.com/sdkbox/sdkbox-facebook-sampleGoogle...

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Sdkbox 2.0.0.2?

@energyy wrote: Hello, I see there is available 2.0.0.2 SDKBOX version - is it stable? There is no documentation currently for this release. Also my advice would be to improve installation script:1)...

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How do we free the memory from the resources that are loaded?

@eydamson wrote: Hi guys..How do we free the memory from the resources that are loaded?because i want to switch to my next scene and i want to free the memory from the resources of the previous...

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Which version of cocos2d-html support webgl on Android?

@frankqianghe wrote: I have a android phone run on android5.0, and I run html5test, it support webgl on html5test. But when I run my code. it still use canvas render. my cocos2d-html version is...

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Where is the Cocos Store?

@JETeran wrote: Greetings. I am starting to develop in Cocos using the book "Cocos2d-x by Example" and so far, so good. But I am missing something that I constantly see in the documentation, where is...

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FrameEventCallFunc of ActionTimeline is never invoked

@Tsing wrote: Is it a bug? I have tried adding several lines to TestTimelineFrameEvent. But nothing is logged. void TestTimelineFrameEvent::onFrameEvent(Frame* frame) { CCLOG("frame index : %d",...

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Websockets is not SSL support?

@bushimichi wrote: I can't connect node.js server wss://exsample.com cocos2d-x v3.8.1lua project Help me. Posts: 1 Participants: 1 Read full topic

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Missing header files compiling for Android

@Lem wrote: Hello! I try to compile my game for android devices and I get errors like this: fatal error: IGame.h: No such file or directory #include "IGame.h" which is absurd because all the header...

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Missing info in the new API reference, lock of data on the new CocosStudio

@Meir_yanovich wrote: Im looking in the new API reference : http://www.cocos2d-x.org/docs/api-ref/and i can't find any any thing about : CSLoader and the search doesn't work . About the CocosStudio...

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[NEW GAME] Towers Defense: Robot Wars - Games based on Cocos2d-x flatform!

@MichaelSinh wrote: Hi guys,I have just released a game named: Towers Defense: Robot Wars, is a strategy game based on a classic defense game. Towers Defense reveals a story about the battle of...

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SDKBOX integration problem

@slackmoehrle wrote: hii Have a problem integrating sdkbox it was working fine when i updated it to latest version using sdkbox update command now it is giveing the following exception please help me...

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Invalid Native Object - event listener

@JakeMN wrote: I am testing out switching scenes. I created a very simply start screen with a game title and one button that the player will press to switch to the main scene. The start screen: var...

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AdColony 2.0.0.2 Doesn't preload ads

@dalek1 wrote: After updating SDKBox 1.0.0.1 and AdColony 2.0.0.2 Ads don't pre-load. I never receive an onAdColonyChange event (was working fine before update). If i try to play a video, then it says...

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AudioEngine not working in Firefox and Android

@JakeMN wrote: Calls to AudioEngine.playEffect have significant lag in Windows desktop, and aren't creating any sound at all in Firefox and Android cc.audioEngine.playEffect("res/Explosion.wav",...

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Fail to play cause by limited max instance of AudioEngine?

@ofukusama wrote: I upgraded my project to 3.10 from 3.8 today. Now I see the following output at my console Fail to play audio/<something>.wav cause by limited max instance of AudioEngine And...

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Infinity Loop: Blueprints - big update is here!

@energyy wrote: Our big update for Infinity Loop: Blueprints game is released on Android!As always game goal is to connect puzzle pieces to infinite loop. In this update we improved facebook...

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Question about touch input with Cocos2d-x v3

@efares wrote: Hi, I am making a mobile game and I am considering a game (JavaScript) where the user can tap/touch anywhere on the screen. If the touch is on left side of the screen then the player...

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[Cocos2dDev] Need to create a custom tmx parser

@eydamson wrote: Hi guys..i need to create my own tmx parser.. cocos2d has its own tmx parser but its too restrictive and there are too many bugs at this time ive been digging to its code and some how...

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