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delaytime is not working in sequence

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@Arun55 wrote:

var scale = new cc.scaleTo(0.3,0.0);
var delay = new cc.DelayTime(1.0);
var callFunc1 = new cc.CallFunc(ImageManagerObj.setEnableFrames(true), ImageManagerObj);
var seq = new cc.Sequence(scale,delay,callFunc1);
m_BgZoomSpr.runAction(seq);

delaytime is not working its calling instantly in cocos2d js
i have checked other topics related to this i didn’t found solution
can any one help me out this one

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