delaytime is not working in sequence
@Arun55 wrote: var scale = new cc.scaleTo(0.3,0.0); var delay = new cc.DelayTime(1.0); var callFunc1 = new cc.CallFunc(ImageManagerObj.setEnableFrames(true), ImageManagerObj); var seq = new...
View Article(V4.0rc xcode10.1) Where'is "Link Binary With Libraries.."
@18180920700 wrote: Where’is “Link Binary…” xcode10.1 mac 10.13 321.png1106×452 39 KB Posts: 3 Participants: 3 Read full topic
View ArticleHelp with appleTV target
@FelixFox wrote: I’m not very experienced with cocos2dx, but I like it a lot. Can someone let me know how can I create a target of my project to run on AppleTV? When creating the target I can only...
View ArticleDifferent problems with a cocos::Vector
@abrajam wrote: Hello community, I always have had problems with this kind of object, the thing is that I am following a tutorial http://seryusjj.github.io and this guy manages vectors to pointers to...
View ArticleMultiresolution for native devices
@REESIXTEEN wrote: Hello I am developing a game in cocos creator for android an ios and I want that it looks good in all the differents screen sizes of the phones. With Fit Heigth and Fit Width you...
View ArticleAssertion failed: CCSpriteBatchNode only supports Sprites as children
@SimonArchNox wrote: Hello fellow developers. Working on a game that involves a timer. I did some research and was happy to find ProgressTimer. Thing is my game crashes due to an assertion failure:...
View ArticleProblem about DelayTime
@Refetizm wrote: Hi everyone, I need to spawn sprites at different times. Therefore i used “DelayTime” and “Sequence”. First of all i build a class in different cpp file....
View ArticleMathUtil::lerp alpha parameter
@digimikeh wrote: Hi there… I suspect MathUtil::lerp() interpolates between a float to another, those are the first two parameters, so i guess it needs update in order to work isn"t? I have used...
View ArticleCPP / csb export
@Guykun wrote: The previous topic on this discussion seems to have been closed: C++ support for Cocos Creator Cocos Creator I’ll work on adding C++ support for Cocos Creator. This thread will be my...
View Articleabout Cocos2dx C++ physicsbody
@imo0101 wrote: I’m in trouble. There is a problem when the flipper rebounds the ball. When the flipper is raised, the ball will sink into the flipper. Please tell me how to resolve. test.jpeg550×938...
View Articlecrash in libwebviewchromium.so and admob interstitial
@ebouchard wrote: I know there is another thread from back in 2018, but the solutions proposed in there did not work and I do have the same issue. It seems related to interstitial with admob on...
View Articlecocos3dx v3.10 js require
@brighthead1995 wrote: I’m using cocos2dx for some years, but i’m new in js, now I’ve face to a problem: my cocos version is 3.10, which I can not change, so update engine is not an option I need...
View ArticleSDKBox Initialize problem
@hjaison wrote: Hi Everyone. I wasted 2 days on this problem, but still not sure what I have to do. I installed SDKBox into cocos2d-x-lua v3.17.2 with SDKBox_GUI(v1.1.7) image.png1079×719 53.9 KB This...
View ArticleLive Streaming to test out setup and equipment
@slackmoehrle wrote: Howdy ya’ll, I’l going to just random live stream my work day to flush out any issues with equipment, setup etc. I suppose you can just drop by and chat with me. I’ll answer...
View ArticleAudioEngine how to use it?
@digimikeh wrote: Hi… What do audioID and AudioProfile parameters are for in cocos2d::experimental::AudioEngine and how to use them? Thanks… Posts: 3 Participants: 2 Read full topic
View ArticleChange Font Colour In The Same Text
@Refetizm wrote: Hi everyone, I wrote a code for dialogues: label = CCLabelBMFontAnimated::createWithTTF("", "fonts/PressStart2P.ttf", 20.0f, Size(visibleSize.width, 40),...
View ArticleMemory management in cocos2d-x c++
@nirobkuet wrote: Hi I am working on cocos2d-x c++(v3.16). I am facing a horrible problem related to memory management. Let’s describe the problem :- I have a class like SkeletonAnimation of cocos2d-x...
View ArticleHow to make the actions run in background while browser is minimised
@tdf0495 wrote: Hello, I am a Korean developer. I use Cocos Creator - TypeScript. I’m developing a game. However, there was a problem. I don’t have to pause the game even when the browser is...
View Articlerotate3DBy is local space, how to call by World Space?
@Andres_IC wrote: as the title says, cc.rotate3DBy is calculated from local space only. How can i convert it to world space? Posts: 1 Participants: 1 Read full topic
View ArticleRenderTexture multiple draws
@Jack_Wiebe wrote: Hi there! I am using a RenderTexture to visit a bunch of sprite that are part of a animation node. The purpose of this is to apply a single shader to the render texture once it has...
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