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How to use dragonbone with cocos2dx-JS on native build

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@developerkus wrote:

I completed design my animation with Dragon Bone(xml, plist, texture) but I can’t find any solution or example to use in Cocos2dx-JS on mobile device. I tried with ccs.armatureDataManager but always get exception read xml file athought xml format check is perfect.
Anyone can help me about this, please?

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