WebMobile texture size limitations?
@C_Stefano wrote: (topic withdrawn by author, will be automatically deleted in 24 hours unless flagged) Posts: 1 Participants: 1 Read full topic
View ArticleIs it a trouble this message?
@C_Stefano wrote: cc.Node.skewX/Y is deprecated since v2.2.1, please use 3D node instead. Node: levels.1.1/Background/Layer2/Area1_Scenery_7/Area1_Scenery_4 copy. Thanks for help! Stefano p.s. how to...
View ArticleHow to fix Rendering for Creature runtimes in latest version
@kestrelm wrote: Hello, With the new upgrade to the latest Cocos Creator, the plugin is now broken/no longer works. Can I understand why this happened and how should I got about fixing the rendering...
View ArticleSDKBOX IAP 100% crash on Android after each transactions since version 2.5.0.0
@ebouchard wrote: I’ve been using SDKBox IAP for more than a year now and always worked properly. Last working version was 2.4.3.3. I updated to the new version 2.5.0.1 a little while ago and just...
View ArticleSDKBOX ADMob iPhone 11 Pro Max Banners Not loading
@krashcan wrote: Hi, i have a smartbanner ad showing at bottom, it displays correctly on iPhone 7 Plus & ipad, but does not show on iPhone 11 Pro Max. In the config json, when i set to test =...
View ArticleCan everyone explain a little bit regarding cocos thread, jni thread,...
@dragon0962 wrote: Hi all, Currently I have a little trouble regarding cocos thread, jni thread, GLthread, main thread , ui thread … ? If I want to integrate third party lib on Android Platform , the...
View ArticlePageView disable pages
@3dmasons wrote: I had a long day of hell trying to dynamically add pages, using a prefab, so I decided to just add all of the pages manually, and deactivate pages that have no information. That...
View ArticleFailed to compile app with sdkbox and facebook
@pacear10 wrote: Good afternoon, I am implementing Facebook 2.5.1.0 in SDKBOX 1.3.9 with Cocoscreator 2.2.0. The following error comes up when compiling Blockquote [arm64-v8a] Compile++ :...
View ArticleCat Rescue: Sea Escape - Simple puzzle game
@copang wrote: Hi everybody, I just released a new puzzle game called “Cat Rescue: Sea Escape”, this is a simple puzzle game easy to play. This is also the first game I made with Cocos Creator...
View ArticleSolution for HTTPS SSL HANDSHAKE Android Older versions
@Chino9 wrote: Hi, I want post the solution in the original posted message but i cant(i dont know if is related a permission in my profile), if someone can advice or copy this solution I will be...
View ArticleDynamic atlas manager on native platforms
@mattjoncas wrote: Hey, I’m trying to reduce the amount of draw calls in my project on iOS and Android but I don’t think dynamic atlas is working. The amount of draw calls when running the project...
View ArticleDoes anyone use the Cocos Logo on their site, in their game, etc?
@slackmoehrle wrote: Hi Everyone, If anyone uses the Cocos logo on their website, in their games seen any news or other websites/projects using it, can you send me the URL and a picture of it. We are...
View ArticleA problem with sprite shaders
@Jugival wrote: A problem with sprite shaders. I was trying to use shaders in the following way: I have created global GLProgram objects using GLProgram::createWithFilenames function. When a sprite...
View ArticleNo SOURCES given to target
@digimikeh wrote: Hi! i have installed cocos into another machine (linux) using Qt Creator as well, after successfully passed all installation instructions, i copied all my source and header files...
View ArticleIntegration of Android Game SDK
@stephenhurry wrote: Google has just released their very first version v1.0.0 of the Android Game SDK, which will boost the performance of game on Android platform, plus, it is a library separated...
View ArticleHow to use dragonbone with cocos2dx-JS on native build
@developerkus wrote: I completed design my animation with Dragon Bone(xml, plist, texture) but I can’t find any solution or example to use in Cocos2dx-JS on mobile device. I tried with...
View ArticleCanvas Multi-Resolution trouble
@C_Stefano wrote: Hi, we don’t not why, but if we compile with android target 24, the splash screen are fits to the width (works perfectly). If we compile with android target 23, we have lateral black...
View ArticleBlack screen when hot update by using Asset Manager
@john_daniel wrote: Hi everyone, I have an issue when I implement Asset Manager for hot update. After new resources download finished, I get problem when restart game, let me know if you need more...
View ArticleUsing BOX2D just for collision makes sprites get moved very fast
@abrajam wrote: Hi, I putted a physics body to all my sprites that I want to check for collision, but I really not want to use the other physics features like gravity, friction, etc just need a more...
View ArticleFailed to link program OpenGL error 0x0501
@digimikeh wrote: Hi… I get this error: cocos2d: ERROR: compileProgram: failed to link program OpenGL error 0x0501 in...
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