@Tsing wrote:
class Foo: Sprite{ public: void myUpdate(float dt){ if(...){ removeFromParent(); //foo is destroyed } }
I have similar code which crashes sometimes: Inside
myUpdate
function,this
is 0xDDDDD
Posts: 3
Participants: 2
@Tsing wrote:
class Foo: Sprite{ public: void myUpdate(float dt){ if(...){ removeFromParent(); //foo is destroyed } }
I have similar code which crashes sometimes: Inside
myUpdate
function,this
is 0xDDDDD
Posts: 3
Participants: 2