@madlexus wrote:
Hello!
After upgrading from 3.9 to 3.10 version, I found what the Sprite3D isn't culling anymore, when it has children nodes. Look at following code:
void Sprite3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) { #if CC_USE_CULLING // camera clipping if(_children.size() == 0 && Camera::getVisitingCamera() && !Camera::getVisitingCamera()->isVisibleInFrustum(&getAABB())) return; #endif
My app became to lag and draws extra vertices in any camera position. How to resolve this culling issue?
Thanks!
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